Mac version and new game update announcement

We are very happy to make two announcements today: The Mac version of Transport Fever 2 will be released in autumn this year and another game update will be released in June.

With the announcement of the Mac version, we can meet a strong player need. Due to Apple’s decision to no longer support the OpenGL graphics library, intensive technical efforts were required to enable publication on Mac.

The game update, which will be released in June, will further improve Transport Fever 2 based on player feedback. In addition, we want to express our appreciation for the modding community with strong modding support. This will also create a solid foundation for exciting additions that you can expect later this year.

At the same time as the update, an extensive wiki will be published, which will contain both a game description and a modding reference.

Interested parties can inform themselves <here> about details of the update and get involved in the development.

We thank you for the great interest in Transport Fever 2 and send the best regards from the entire Urban Games team!

Posted in News.

Kjell Droz


  1. Freut mich, dass es eine Mac-Version geben wird 🙂
    Könnt ihr schon etwas zu den Systemvoraussetzungen sagen, also insbesondere dazu ob das Spiel auch auf den 13″ MacBooks laufen wird oder ob’s ne dedizierte Grafikkarte braucht?

  2. Sehr gute Nachrichten das wird viele freuen. Freue mich auf das Update im Juni mal sehen was es beinhalten wird. Ansonsten gut zu hören, dass es weiter geht und auch dieses Jahr schon Erweiterung bzw. weitere Updates auf uns warten.

  3. I enjoyed the campaign mode. (I don’t have my own map yet, because the management of passenger trains is very difficult.)
    After playing, I thought that the main feature of TpF2 was that the buildings would move when the road was widened.

    Also, I thought it was unfriendly. I didn’t realize that I had to open the “Traffic congestion information layer” to specify the ‘side road construction regulations’ and ‘the presence or absence of traffic lights’.

    I am looking forward to the version upgrade.


    In “Workers and Resources”, a truck depot called “Distribution Office” has been added
    instead of specifying a “route name” for the truck. The truck will leave the depot when the specified inventory level is reached.
    Maybe this is a device to avoid traffic congestion at the loading and unloading area, but I felt the element of wholesaler logistics in the Soviet.

    In addition, in the game, it is possible to connect the factory and warehouse with a belt conveyor or a driveway.

    For example, with TpF2, it would be interesting if one factory asset could be divided into multiple modules, which users could arrange freely and tie them with a belt conveyor.

  4. The news of a Transport Fever 2 update is definitely great! I thank you for that. I am very passionate about this game and I am bringing a threat dedicated to it in a forum in italian Language of my creation named “TREN & GIOC” (see site below). But I would like to warn that every time an update is made there is also the risk of introducing new bugs or weighing down the game making it for example slower. I hope you have been careful of all these risks. I repeat my appreciation for this game and send my warmest greetings. Your Francesco Longo

  5. Gute Nachricht!
    Ich hoffe sehr, wie viele andere auch, das die Performance deutlich verbessert wird, hier gibt es viele Probleme, auch bei guten und sehr guten PC Spezifikationen!

    Mehr Inhalte wären auch toll, warum sieht man denn keine Kinder im Game?
    Tourismus, wäre doch auch ein super Transport Weg!
    Linien sollten wirklich auch getrennt von Sparte zu Sparte aufgeführt werden, bisher ist alles Chaos!

    Weiter machen und das Spiel verbessern, damit wir noch lange viel Freude daran haben!

  6. I would love to see an option to lay Train tracks in a way that we can lay 2 or 3 lines together at a time like the road option. I find myself spending ages getting tracks together.

  7. Transport Fever is by far my favourite game of recent times. I hope an auto renew vehicle option fits somewhere into the update as it worked well in the first game. Secondly a way to protect save games of a mod is removed from steam (this is already better handled than the first game) Nothing worse than loosing a map you have spent many many hours building on. Super work with everything so far and I’m sure to let my friends with Mac’s know about transport fever.

  8. Creo que deberia manejar mas tipo de materiales , que existan un edificio de repuestos, uno de gruas, que algun vehiculo se rompa y que tenga que ir la grua a repararlo en el lugar o bien, llevarselo, para todo tipo de vehiculos, un muelle de reparaciones, para trenes lo mismo. Creo que le daria mucho mas realismo y dinamismo al juego.

  9. Ich fände es Super wenn man es irgendwie machen könnte das der Tobii eye Tracker das Spiel unterstützen könnte. Ich weiss nicht wie aber ich fände es toll!!

  10. I love this game so much. Please help me. I have sent an email to info@whateveritis.. I played literally hundreds, if not more, hours of Transport Tycoon (also Railroad but that’s different), and I have been waiting for this game for years.. Like that song ‘before you came into my life i missed you so bad’.. Please help me fix this issue. It just will not load. The mouse cursor changes, and you click, and immediately comes up with ‘abc.exe is not responding’.. Not literally.. But you know what I mean.. This computer is maxed out and I’ve played many hours, but now itj ust won’t work. I even re-d/l it… Verified files etc.. NFI why it won’t work.

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