FAQ

Frequently asked questions

This page answers the most frequent questions asked. If a question respectively answer is missing, we are happy to receive a comment.

General

Q: What is Transport Fever 2 and who is the developer?
A: Transport Fever 2 is a tycoon game for PC and console and is developed by Urban Games in Switzerland.

Q: What is included in the Deluxe Edition of Transport Fever 2?
A: In addition to the contents of the Standard Edition, the Deluxe Edition includes 6 new and exclusive historic vehicles, 3 exclusive handmade maps, 3 new animals and 2 new soundtracks featuring the songs from Train Fever and Transport Fever.

Q: Where can I get Transport Fever 2?
A: The game is available on various digital video game storefronts. Various digital game stores sell keys that can be activated on Steam. In addition, retail versions are available, and GOG sells a DRM-free version.

Q: Which languages does the game support?
A: Interface and subtitles are available in English, German, French, Italian, Spanish, Russian, Japanese, Polish, Dutch, Brazilian Portuguese, Korean, Simplified Chinese and Traditional Chinese. The voiceover is available in English and German. Additional languages are available as mods for the PC version.

Q: Where can I find a game manual?
A: In the Transport Fever 2 Wiki a complete game manual is available, including detailed information about all game mechanics as well as tips and tricks.

Q: Where can I get help with problems?
A: Please read the Troubleshooting Guide to get quick tips to solve the most common issues.

PC Edition

Q: Which PC platforms does the game support?
A: The game is released on PC and supports 64-bit versions of Windows 7, 8 and 10 and Ubuntu 16.04 or higher as well as MacOS 10.14.6 or higher.

Q: What are the minimum hardware requirements?
A: Intel i5-2300 or AMD FX-6300, 8 GB RAM, NVIDIA GeForce GTX 560 or AMD Radeon HD 7850, 2 GB VRAM.

Q: What are the recommended hardware requirements?
A: Intel i7-4770k or AMD Ryzen 5 1600, 16 GB RAM, NVIDIA GeForce GTX 1060 or AMD Radeon RX 580, 4 GB VRAM.

Q: What are mods?
A: Mods are additional game content created by the community. They are a great resource to enhance the gameplay or to create the perfect virtual model railroad. Mods can be found on the Steam Workshop and other community sites. Read more about mod usage, advantages, risks and possibilities.

Q: What platforms are mods supported on?
A: Mods are currently only supported for Windows, Linux and Mac.

Q: Can you play the PC version with a controller or with the Steam Deck?
A: The game has full controller support in the PC version as well. There is a mode with an optimised interface for this. This is also offered on the Steam Deck.

Console Edition

Q: Which console platforms does the game support?
A: The game will be released on March 9, 2023 for Xbox One, Xbox Series, PlayStation 4 and PlayStation 5.

Q: Can I use mouse and keyboard to play Transport Fever 2 on my console?
A: The Console Edition supports the use of controller and mouse/keyboard devices.

Q: Which map sizes are available on console?
A: The PS4 and Xbox One versions of the game offer small and medium maps. For PS and Xbox Series, large maps are available as well. For more details about the map sizes, visit our wiki.

Q: Are advanced settings like additional town demands available on console?
A: The Console Edition supports all the advanced settings known from the PC version, including up to 6 different cargo demands for larger towns.

Q: Can you pause the date to stay in an era longer?
A: In the Console Edition it is possible to change the calendar speed and even pause it like on PC.

Q: Is there mod support for the Console Edition?
A: Mods are currently not supported in the Console Edition.

Q: Will the Console Edition include the 3 official mods: Sandbox Mode, No Costs and Vehicles no end year?
A: All 3 modifications are available to be selected as cheats by the players in the Console Edition. With activated cheats, it is not possible to earn achievements or trophies.

150 Comments

      • Ich bin mir ziemlich sicher, dass man seine Welt nicht kopieren kann. Ist es ja ein neues Spiel.
        Ich kenne kein Spiel, bei dem man seinen Spielstand im nächsten Teil nutzen kann.
        Dann kann man auch das alte Spiel weiterspielen 😛

        • Bei CitiesXXL konnte man Spielstände von CitiesXL 2012 laden. Die haben mit jedem Spiel aber auch nur gefühlt zwei Texturen geändert.

        • Mein Sohn möchte dieses Spiel unbedingt spielen, wird 8 weil er es bei meinem Mann immer spielen sieht. Ab welchem Alter ist dieses Spiel zu empfehlen?

  1. Will there be beta testing? The alpha footage looks absolutely stunning and I will GLADLY provide feedback and do my best to find bugs if it means the possibility of playing this game sooner.

  2. Same question here , I will be trilled to be able to take part of beta testing and help in translation. I have few month free ahead and leave in switzerland as well. When the game will release I’ll have to go to work abroad for at least a year , could be nice to be able to play and help improve this marvel.
    And I will be able to port my mods to it ! So neat ^^
    Best regards to the dev team and great news that there will be a second opus to this beloved transport fever !

  3. Can we have rival companies in the game? I am so excited, but I would like there to be this feature. Maybe you could enable/disable it when creating a new game, and it would make the game more challenging.

  4. I hope in transport fever 2 they put some thought into time. In transport fever, a train gains a mile an hour every second until it reaches its full speed, a day is a second long, that means for a train to reach 75 miles an hour, it takes 75 days, come on! can you imagine the real world in that way? nothing would get accomplished, we would still be walking.
    A day needs to be at least one minute long, and the money thing there’s another joke.
    Could have been a real good game with just a little thought.

    • @Frank: Every transport history game has to have two different time scales: one for the actual movement, and one for the history. In Transport Fever (1), this relation was customisable, and I hope it will be in the new game.
      With your choice, a day a minute, each year would take about 6 hours; a game which spans 30 years would take one week at normal speed. Without sleep. If you have this amount of time to play, you will also have the time to learn how to modify the game – it takes less than a “year” (of 6 hours).

  5. Since it is mentioned that there is unlimited population in hte cities of the next transport fever and more realistic traffic inbound, wouldn’t it be much time efficient, for the people, if it could be possible to run metros or subways on the largest cities?

  6. Das sollen die am häufigsten gestellten Fragen sein? Eher nicht…
    Auf die auch in den anderen Kommentarbereichen gestellten (häufigsten) Fragen wird wie immer nicht eingegangen. Wo ist der Community-Manager?
    Für eine Spielserie, die eben auch erst durch die Community (Kickstarter) möglich wurde und die durch die Modder immer weiter am Leben gehalten wird (was sicherlich zu deutlichen Mehreinnahmen führte), finde ich diese Einbahnstraßenkommunikation ziemlich unwürdig!

  7. Will there be Modding tools, or DLC planned for more stock? I’m imagining possibilities for everything from British Railways Standard type steam engines (with similar vintage rolling stock), to modern Japanese cargo trucks and buses.

  8. Wird es Luftschiffe (Zeppeline) geben?
    Überholen schneller fahrende Fahrzeuge die langsam fahrenden?
    Wird es Ölbohrinseln geben die nur mit tankern angefahren werden können?
    Wird es auch Hubschrauber geben?
    Wie sieht es mit Bahnhöfen aus welche unter der Erde liegen?
    Wird es Unfälle geben wenn zwei Fahrzeuge aufeinander treffen oder fahren diese wie bisher einfach nur hindurch?
    Müssen fahrzeuge regelmäßig in ein depot zur Wartung ( Z.B. alle 180 Tage was man vielleicht einstellen kann) oder fahren diese durch bis sie Ersetzt werden oder auch nicht.
    Kann man Brücken upgraden oder Downgarden ,sofern man das möchte, ohne sie immer abreißen zu müssen und sie neu zu bauen?

  9. Will it be optimized for multi-core CPUs?
    The first one is heavily relying on a single thread, thus creating a huge CPU-bottleneck even on modern CPUs(I have Ryzen5 3600 and it’s CPU-limited on med-large free game maps).
    Nowadays practically all CPUs support at least 4 threads, most of them even 8, it would be nice to see the game take advantage of it.

  10. Ist der “Treuerabatt” nur für Steam?
    Ich habe Train- und Transportfever auf Steam, kaufe seit längerem aber bevorzugt nurnoch bei GoG.
    Gibt es eine Möglichkeit Transportfever 2 mit dem Rabatt auf GoG zu erwerben?.
    Ich gehöre auch noch zu den Älteren Semestern die lieber Spiele direkt besitzen statt nur Virtuell und auf Gedeih und Verderb auf den Onlineanbieter angewiesen zu sein (Steam in diesem Fall :3 ).

  11. Dear Sir/Madame,

    I absolutely love TF1 and I am looking forward to TF2. One of the things that bugged me about TF1 was the inability of road vehicles to overtake a slower vehicle (on multi lane roads), will this be addressed in TF2? In other words, will road vehicles be able to overtake slower ones?

    André

  12. So, in April it was said the game would be released for PC, Mac and Linux in Q4 2019. Now the Mac version has quietly disappeared from all communications. When can we expect an update on the Mac version? There’s quite a few of us waiting – my own very un-scientific research shows, so far, that a higher percentage of Mac users than PC users are really into simulation games like this, for some reason.

  13. Was mir noch aufgefallen ist, wieso kann man denn nicht mehrere Güter mehr wie in TPF 1 mitnhemen? Also Kohle und Erz in einem Zug z.B.? Heisenberch zockt (Youtuber) findet dort auch noch keine Weg, wird das noch implementiert oder?

  14. In Kampagne 1 Mission 3 habe ich alles versucht und den Schiffen auch Waren zugewiesen, aber die Schiffe fahren immer leer von der Whiskyproduktion und dem Fischereihafen. In den Foren finde ich für dieses Problem keine Lösung

    • Stehen da voll bei Dir. Geht mir genauso. Habe jetzt mal neu angefangen und immer noch das Problem. Könnte n schönes Spiel sein, aber wenn da nicht bald was kommt heisst es tschö mit ö und es kommt mir kein transport fever mehr auf die Platte….

      • Hab die Lösung 😉
        Man muss den Pub szg extra beliefern. Also Güterstationen verbinden, die den Pub weiß anzeigen. Also Hafen und Pub verbinden und dann wird Whiskey gemacht. Hoffe mal etwas verständlich worums geht…

  15. I’m really sorry to sound a bit cross, however I posted a question here on the 10th November with regards to a Mac version of this game. I have come back today expecting to see some sort of reply from the developers (even if it was no its not coming to Mac or we have no info on this at this time) and they haven’t even bothered to reply. Can someone please explain what is the point of us asking any sort of questions if nobody from the company is monitering this or they just can’t be bothered to reply.

  16. Spiel startet nicht. Angeblich eine Minute gespielt.
    Anleitung durchgegangen was gründe sein könnte.
    Treiber alle aktualisiert und entsprechende Programme deaktivert oder deinstaliert.
    Was kann ich noch tun?

    I5-2300
    16 GB RAM
    64 Bit-Betriebssystem WIN7
    GTX660

    Viele Grüße
    und vorab danke für jede Hilfe

  17. Going MIA as a community manager on all the questions surrounding the Mac version is pretty lame. It’s probably the No. 1 FAQ across numerous pages here and on Steam and all that’s been said in one comment is “2020”. That’s a long time… There should be an official statement somewhere in the site’s main content and also a reasonable response for all the Mac users who clearly feel misled about what they can do if they paid for something that isn’t coming so soon. The development team created this expectation and then disappointment by their lack of communication. Why couldn’t you just put that at the end of trailers and other materials that MacOS is expected by when and that a similar discount campaign for prerelease would be running then? The lack of respect for customers seems very foolish.

  18. hallo!
    Habe ein Problem mit der 2.Mission von TransportFever2, wie kann man die Kaffeebohnen verladen lassen von der Kaffee-Plantage? Habe die Transport-Linie korrekt eingestellt aber es werden keine Kaffeebohnen geliefert.
    Gruss, peachplayer

  19. Hallo Zusammen,
    wollte eben Transport Fever 2 starten.
    Nach dem start der Kampagne bleibt die Karte schwarz nur Texte sieht man.
    Kennt jemand das Problem?

    Viele Grüße

  20. Hi
    I have played TF to TpF1 to TpF2 and it has been quite a journey.

    I realise you are all sleep deprived and preoccupied with the usual program first release issues, but when it all settles down could you look as some of these lesser gameplay issues:

    Unlike TpF1, gui windows cannot be minimised, so to have several open for reference clutters the screen. Also when you open several in succession they open top right without cascading.

    It is impossible to isolate one line only in Line Manager resulting in a kaliedosope of different colours obscuring the accuracy of changes. This is really pronounced when doing alterations where several lines run down one section of rail.

    In TpF1 it was possible to use road or rail to gouge cuttings then delete leaving the cutting. If required you could revert using the leveling tool. Now deleting the road or rail reverts the terrain automatically with no option to retain the terrain changes. It would be nice to have an option to keep altered terrain.

    In TpF1 there was a mod for ballast only. It was extremely useful for track planning as it was upgradeable and visually for adding disused trackbed. I acknowledge it was a script mod and may yet be added but it would be convenient in the base game.

    Thank you for the games. They have helped me acclimatise to less then 6 hours sleep a night and still keeping my job.

  21. Teinu
    Montag, der 23. Dezember 2019 at 14:29 Antworten
    Hallo Zusammen,
    wollte eben Transport Fever 2 starten.
    Nach dem start der Kampagne bleibt die Karte schwarz nur Texte sieht man.
    Kennt jemand das Problem?

    Viele Grüße

    Hy Teino! Habe leider das selbe Problem wie du. HILFE bitte!!!

  22. Hallo,
    ich habe das Problem, das ewig meine Tastatur komplett ohne Funktion ist im Spiel, sowie die Sonderfunktionen auf der Maus ebenfalls. Erst nach klicken auf den Linienmanager geht alles wieder, aber auch nur beim Linienmanager funktioniert das. Die Maus selber funktioniert, nur die Sondertasten halt nicht mehr.
    Hardware ist alles Logitech, G910 und G502. Manchmal ist es so schlimm, das dass spielen keinen spaß mehr macht.
    Lg Roman

  23. I am limited to a very small amount of streaming time and I was wondering if Transport Fever 2 could be played without going through Steam. Does anyone know?

  24. I have downloaded the latest major update for Transport Fever 2. Since then I cannot get the game to open/launch, no matter what I try. As a last resort, I have uninstalled and re-installed the game, but the game still does not want to open. My operating system is Windows 10.

  25. Guten Abend, ich wollte mal fragen ob ich hier der einzige mit folgen Problem bin:
    Ich habe seit dem letzten Update (habe erst seit dem intensiv damit angefangen TF 2 zusuchten) das Problem das sobald ich schienen unterm Berg also tunneln Bearbeiten will, also näher ran zoome um die schiene zu Löschen oder zu platzieren das mein ganzer Computer einfach Absturzt von jetzt auf gleich.

    Hier die Hardware:
    Cpu: Intelcore i7- 6700
    Ram: 32Gb
    Gpu: Nvidia GeForce GTX 1070
    Und ausreichend Festplatten Platz 😉

    Mfg

    Tukuto

  26. When can we expect the Mac version?

    I bought this on Steam thinking it was a already available for Mac… unfortunately not 🙁

    Please release the Mac version, WE LOVE THIS GAME <3

    • This game really is amazing and impressive-I am also very depressed that it hasn’t been released on a Mac edition. Though, I have asked the developer about it and hopefully there will be a reply soon.

  27. ich habe mir einen neuen PC zugelegt und überlege wie ich Transport Fever 2 auf diesen übertrage.
    1. alles auf dem alten PC löschen und auf dem neuen PC neu installieren.
    2. oder den Ordner steam auf den neuen PC kopiere
    ich brauche nur das Spiel ohne Spielstände und Mods

    mfg Alexander

  28. Hallo Steam-Team,

    ich habe eine Frage im App-Store für den Mac gibt es ein Transport Fever Spiel. Ich wollte es schon kaufen doch dann habe ich gelesen, dass es mit dem MACOS Catalina nicht unterstützt wird. Dennoch steht es im App-Store zum Kauf. Funktioniert das denn jetzt dennoch oder nicht?
    VG Daniel Kölle

  29. In a game update we could enlarge the map according to what we want like in the Trainz New Era map designer with a plate system to add or remove this to give more to the games.

  30. here is a model bug on the train ” A 3/5″. one of the levers just passes through the plat of the train. it is small but still a bug.
    i have my screen shooted for this if i can e-mail to you you can see it.

  31. Will there be an update possible where there are more competitors (i.e. AI companies) in the game?
    Similar as in the old transport tycoon games. This will give a nice new strategy perspective.

  32. Wie kann man ein Savegame aus der Kampagne so ändern, dass man alles freigeschaltet hat, wie bei einem selbst erstelltem Savegame (speziell Deutschlandkampagne)? Ist das überhaupt möglich?

  33. Thank you for making this game. I love this game. So, I would like to proposal to some functions to tpf2. This three proposals make the game more comfortable and enjoyable, I think.
    1. Customize the direction of running for each lane at intersections.
    2. Configurable cant for rail.
    3. Customization of crosswalk availability at intersections.
    4. Signal settings by direction at intersections (For example, turning red only on right or left turns.).
    Especially 1. and 4. are very important in my opinion. Cars making a right turn at an intersection blocking oncoming traffic is common in the 1980s and after of the game.
    I look forward to seeing this implemented in an update at some point, even if it is DLC! I’m ready to pay for it!

  34. Dobrý den. Hra mi po aktualizaci nejde spustit. Píše to An error just occurred. Mám stejný počítač a stejný Windows, jako před půl rokem, kdy mi hra fungovala dobře.

  35. Transport Fever 2 – PC Steam
    Mission 5 Construction Site 3 – unable to produce Stone for Delivery,
    Route is as follows
    Quarry to Baykalsk habou r- Truck
    Port Baykalsk – Boat
    Port to CS3 – train

    Routes are set, transport bought and set.
    What is missing?
    Quarry has stopped producing stone

  36. Will be there also be a choice so that you can choose = morning – afternoon – evening – night.
    because then it will certainly have nice effects on the lighting and lights of the various vehicles – transport vehicles – buildings.

    • Hello Patrick, the map editor is available ion the Console Edition.
      Can you send me the link to where Mods.io told so?

      Best regards
      Matthias Gürtler

  37. Der Timer für die Autosave Funktion sollte nach Speichern auf Null gesetzt weden.

    Wenn nach dem Speichern der Autosave 1 min. später lossgeht ist das irgend wie blöd.

  38. Hello friends at Urban Games, a little feedback of things me and others hope you can implement into the game by default so everyone on console can enjoy it too.

    This one is the most important on because it will allow us to build older train stations from previous eras, on console we would love for this to be implemented so train stations don’t get automatically upgraded but also so we can choose what station to build, lets say we are in the year 2000 and we want to build a classic looking station from the 1800’s then this would allow us to do so. This will greatly improve the overall feeling of the game because we can then build classic routes. I’m sure you get the idea. It would be awesome if this could just be implemented in the game for station configurations.

    Extended Station Configuration Options – https://steamcommunity.com/sharedfiles/filedetails/?id=1941075510

    Please implement this in the default game guys.

    The following is a mod that allow us to Automatically do Vehicle Maintenance which will be very helpful for many people. It would be great to see such a feature implemented in the main menu.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2909025414

    Again please implement such a feature in the default game please.

    Also we would love to see an option to use the cargo from the Campaigns in Free Mode such as Cigars and the others that are currently not in Free Mode Available without mods.

    Another thing from Campaign we would love to see back in Free Mode is the Warehouse / Trading Post

    And the following mods are Bus / Tram Stations that would greatly improve the overall looks and feel of the game when we build our Bus and Tram Routes.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2217913793

    https://steamcommunity.com/sharedfiles/filedetails/?id=2075060439

    https://steamcommunity.com/sharedfiles/filedetails/?id=2096329595

    https://steamcommunity.com/sharedfiles/filedetails/?id=2343707109

    https://steamcommunity.com/sharedfiles/filedetails/?id=2066919119

    I hope the team can make this happen as I said it would greatly enhance the game for everyone.

  39. No idea why my comment was removed but I will post it again because it’s feedback for the developers to make the game better and it’s things me and a lot of others are asking for to add to the default game so people on console can also enjoy it. Hope it doesn’t get removed this time as I don’t see why it should be removed to begin with.

    Hello friends at Urban Games, a little feedback of things me and others hope you can implement into the game by default so everyone on console can enjoy it too.

    This one is the most important on because it will allow us to build older train stations from previous eras, on console we would love for this to be implemented so train stations don’t get automatically upgraded but also so we can choose what station to build, lets say we are in the year 2000 and we want to build a classic looking station from the 1800’s then this would allow us to do so. This will greatly improve the overall feeling of the game because we can then build classic routes. I’m sure you get the idea. It would be awesome if this could just be implemented in the game for station configurations.

    Extended Station Configuration Options – https://steamcommunity.com/sharedfiles/filedetails/?id=1941075510

    Please implement this in the default game guys.

    The following is a mod that allow us to Automatically do Vehicle Maintenance which will be very helpful for many people. It would be great to see such a feature implemented in the main menu.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2909025414

    Again please implement such a feature in the default game please.

    Also we would love to see an option to use the cargo from the Campaigns in Free Mode such as Cigars and the others that are currently not in Free Mode Available without mods.

    Another thing from Campaign we would love to see back in Free Mode is the Warehouse / Trading Post

    And the following mods are Bus / Tram Stations that would greatly improve the overall looks and feel of the game when we build our Bus and Tram Routes.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2217913793

    https://steamcommunity.com/sharedfiles/filedetails/?id=2075060439

    https://steamcommunity.com/sharedfiles/filedetails/?id=2096329595

    https://steamcommunity.com/sharedfiles/filedetails/?id=2343707109

    https://steamcommunity.com/sharedfiles/filedetails/?id=2066919119

    I hope the team can make this happen as I said it would greatly enhance the game for everyone.

  40. Hello friends at Urban Games, a little feedback of things me and others hope you can implement into the game by default so everyone on console can enjoy it too.

    This one is the most important on because it will allow us to build older train stations from previous eras, on console we would love for this to be implemented so train stations don’t get automatically upgraded but also so we can choose what station to build, lets say we are in the year 2000 and we want to build a classic looking station from the 1800’s then this would allow us to do so. This will greatly improve the overall feeling of the game because we can then build classic routes. I’m sure you get the idea. It would be awesome if this could just be implemented in the game for station configurations. Please add an option so we can do this so we can build previous era stations in newer eras and so we can stop old era stations from auto upgrading to newer ones

    Some default Tram / Bus loop / turnaround stations would be awesome

  41. Also we would love to see an option to use the cargo from the Campaigns in Free Mode such as Cigars and the others that are currently not in Free Mode Available without mods.

    Another thing from Campaign we would love to see back in Free Mode is the Warehouse / Trading Post

  42. AMD Adrenalin 23.3.2 installed and still having the problem that the game crashes because of running out of VRAM with Vulkan API. This can be reduce by setting the texture quality down but it seems to be an error in the Game because a lot of user have this problem.

  43. Bei mir hängt sich das Spiel alle 20 Minuten auf und es steht immer “An error just occurred.”. Anschließend schließt sich das Spiel.

  44. Das es auf denn Consolen keine mods gibt ist schon sehr schade… Die mods bringen viel mehr Kreativität und viel mehr rollmaterial ins Spiel dazu ich kann nur hoffen das es das bald auch geben wird.

  45. Hello production team, I would like to ask if my campaign mode has cleared the level, and some levels in the third chapter did not get medals, but how is my driver still a dirty old man in the coal mine Trouble to solve the confusion thank you

  46. Hello Devs,

    thank you for this nice game. I really enjoy the game idea of transport logistics in different eras. Slowly upgrading vehicles and trains as well as their stations to cope with increased demand. I was playing a lot of factorio before picking up your game. Therefore, I am troubled by the way revenue is calculated, not considering item tier (difficulty to be produced) and demand. The free game feels like arcade mode, where the longest track wins. I got unlimited money in my first free game by connecting 2 steel foundries close to an ore patch on opposite sides of the map and deliver the ore not to the closer foundry, but to the one on the other side of the map. I would like a penalty to be introduced, to avoid this type of gameplay. Something in the way of a “crappy” local npc supplier must be underbid, ore the actual created steel must be demanded somewhere at a decent demand, to allow a high ore pricing. For me this is needed to provide reasons to actually produce higher value items, deliver those and grow towns.

    Maybe this is too much and the game is supposed to be as laid back as I enjoyed it, but the challenge is gone fast, or I did not understand the game’s challenge.

  47. Hi why is it when i replace my trains for new ones because they are old the maintenance jumps up from 8 million to 22 million which then bankrupts me! surely new vehicles are cheaper to maintain!!

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