Transport Fever 3 kommt!

Und wir können es kaum erwarten.

Nach fünf Jahren voller Leidenschaft, harter Arbeit und unzähliger verwirklichter Ideen freuen wir uns riesig, endlich verkünden zu können: Transport Fever 3 ist in Entwicklung und erscheint 2026 für PC, PlayStation 5 und Xbox Series X|S.

Transport Fever 3 ist der nächste grosse Schritt auf einer Reise, die wir seit über zehn Jahren gemeinsam mit euch gehen. Wir haben alles weiterentwickelt, was die Serie ausmacht – erweitert, verfeinert und die Welt lebendiger und tiefgründiger gestaltet als jemals zuvor.

Es ist unser bislang grösstes, dynamischstes und ambitioniertestes Spiel – und dennoch bleibt es unverkennbar im Kern Transport Fever.

Wir können es kaum erwarten, euch mehr zu zeigen! In den kommenden Wochen und Monaten werden wir nach und nach enthüllen, was neu ist, was sich verändert hat – und was euch erwartet, wenn ihr das Abenteuer Transport Fever 3 selbst starten werdet.

Wenn ihr jetzt schon wisst, dass ihr dabei sein wollt, könnt ihr das Spiel direkt auf eure Wishlist setzen.
Und wenn ihr neugierig seid, versprechen wir euch: Weitere Infos lassen nicht lange auf sich warten.

Besuche unbedingt auch unsere neue Transport Fever 3 Webseite für mehr Informationen.

Wir freuen uns auf dieses neue Kapitel – und ihr könnt von Anfang an dabei sein!

Meldet euch jetzt zur kommenden Closed Beta an und helft uns dabei, Transport Fever 3 zum besten Teil der Serie zu machen. Ganz gleich, ob ihr Gelegenheitsspieler seid oder schon tausende Stunden in Transport Fever investiert habt – alle sind willkommen!

Jetzt hier anmelden!

Urban Games
Mai 2025

Veröffentlicht in Uncategorized.

Urban Games

46 Kommentare

  1. Why no mac support? TF2 is one of my all time fav games and one of the reasons why is because it works so well on mac. I wont play this if it doesnt come to mac which is super dissapointing. Will the devs commit to Silicon Mac support at launch?

  2. This is my favourite game of all time, when it was announced TF2 would be discontinued, I was devasted. However, I knew this couldn’t be the end. I’m so glad to see TF3 be announced, it’s the best news in ages.

    I can’t wait to see this game.

  3. i really hope tpf3 has more depth. connections too an virtual outside world would be amazing soo airplanes start too make sense. and also with ships international transport and in early years international passengers would give the game an huge improvment.

  4. really excited for this i have 2 sugestions. 1 to be able to drive a train. This would be helpfull because when a train is stuck you can just drive it to get it were it needs to be. 2 i would love to be able to be a person and have the ability to test tre transit system, i know you can still tecnicly do that but it coud be better the just chlicking „enter cabin“ on the tram then the train the the othe rtain etc.

  5. Deutsch/Englisch

    Ich hoffe sehr, das TF viel mehr an die „Schönbauer“ denkt!
    Denn die „Schönbauer“ und der Steam- MOD-WS machten die Vorgänger erst so erfolgreich!
    Bitte Zonen (ala Cities Skylines) für Wohngebäude, Gewerbe und Indurtrie!

    I really hope TF gives more thought to the „beautiful builders“!
    Because the „beautiful builders“ and the Steam MOD WS made the predecessors so successful!
    Please create zones (ala Cities Skylines) for residential, commercial, and industrial buildings!

  6. Helo folks. Congratulations to devs for these wonderful games. I spent more than 200hours in TF2. Here some thoughts that I hope you appreciate, please:
    1. I would like have stations sets, expandables to various types of cranes, forklift, overhead cranes, with one with specifics cost and time of shipment, put by users. And evolutions stations in time, with beautiful options. Road Stations in TF2 are ugly, even with many mods.
    This cranes and forklifts most show especifics movements, will be beautiful to see.
    2. In economics, when I replace a older vehicle, I have to calculate depreciation cost by myself by myself to decide if is worthy. I really miss this cost in TF2. and in other point, the real cost to deliver a good most have sun various routes. I wish a have a visions of cost per products sun all routes involving.

    3. In fabrics and farms, again, we could have evolutions controls by users, with differents types of equipments, like furnaces,harvester, tractors, belts, and also forklifts, conveyors belts, cranes, with one with cost and times especifics. We have some this with current mods, but never with cost and time dimensions, neither a beautiful movements that could have. This features will bring to game a profound thinking in supply chain cost ( I am a logistics professional in real life). And give us a new pleasure looking our equipment moves, and another pleasure when build a lucrative business. Or, at least, a lucrative route.
    Best regards, Wehbe.

  7. I can’t wait for TF3 and would hope to see some of the below
    – better road tools, easier to build interchange Junctions, lane management, better road transitions from normal road to dual carriageway or Motorway/one way etc
    – More realistic AI for traffic
    – Competition with AI or multi-player
    – bid for contracts to serve factories or cities to grow an empire (bid too low end up running at a loss/too high and lose to a competitor)
    – running a single city map (map is one or several villages that over time grow into one city so its needs change)ie London in 1850 to now
    – the maps resources and needs change over time and are closer to real demands for that period in history. i.e. plastics only available after 1950s
    – Links to outside areas

  8. I would love to use TF3, but I doubt I will. Three year ago I bought my last computer I will keep until I pass. at 74 now it’s taken me two years to pay off the £1000 Debt to get a decent gaming computer. I’m worried TF3 may not run on my computer. it’s quite powerful but it’s struggling a little with it’s 8gig of ram, which seems a bit low now… see for younger people on incomes, not like me on fixed state pension, trying to keep up with Devs demands for expensive upgrades of graphic cards and more ram, I can’t possibly afford any upgrades while my energy bills and grocery deliveries are at an insane level. how ever much I may like to try TF 3 it’s unlikely I ever will, just because financially the cost of another computer at my age is just not affordable. I’m staying with TF 2, as disabled and very limited mobility and finance issues, Game Devs are pushing older people into almost exclusion, and that’s sad coming from me who started on windows 95 And beautiful dial up internet

  9. I watched TF3’s new video, „First Look: Environment.“
    The game speed tool now has sliders for „date“ and „weather,“ which creates a beautiful moonlit night that is very impressive.

    By the way, the survey for recruiting beta testers included items such as „timetable,“ so I wonder if the concept of „time“ will be introduced in this game? I’m looking forward to seeing things like „passenger rush hours“ implemented.
    But, my PC specs make it difficult to run C:S2, and I have doubts about the „city simulator“ elements.

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