Development Highlights: Infrastructure

Heute haben wir die zweite Episode der Development Highlights Serie veröffentlicht. Diesmal dreht sich alles um das Thema Infrastruktur für privaten und öffentlichen Verkehr.

In der Development Highlights Serie zeigen wir auf, wie Feedback vom vorherigen Spiel in die Entwicklung von Transport Fever 2 eingeflossen ist. Wir geben Einblicke ins Game Design und erklären, was unternommen wurde, um mit Transport Fever 2 ein grossartiges Spielerlebnis zu bieten.

Wir hoffen sehr, dass euch unsere Arbeit gefällt und bedanken uns für das Interesse an Transport Fever 2.

Veröffentlicht in Uncategorized

Tom (Community Manager)

Community und Projekt Manager bei Urban Games

61 Kommentare

  1. Very excited about this game so far. Have put in many hours between train fever and transport fever and this is looking like a drastic improvement already. It would be really nice if there is a way to build large segments of track or road at once, while giving the flexibility to edit parts of the track before committing to actually building it. I think railway empire does a good job of this particular mechanism, it just makes it much easier to plan out long tracks without hitting unexpected issues along the way.

  2. Looks great. Really does!
    What I could see in the video on the roundabouts, all cars use only the outer lane, which kind of defeates the purpose of the two lane roundabout. the cars going to exit 2/3 should rather use the inner lane for parts of the roundabout. I hope that this get’s updated in the logic until the release.

    Also, one big open question for me is still the ability for optional timetables? will this be a thing? I see the clock running on the station building, so the game does seem to simulate some sort of time of the day. I really wish that the game has an option to define departure times at a station for the trains, etc (optional, so player can choose if he wants or does not want to use it), so that we could define a Taktfahrplan, where e.g. trains from two lines always meet at a station around the same time and pax can transfer immediatly between trains. That would make for a beautiful addon.

  3. Oh, tolles Video. Wenn das dann so auch in der Praxis funktioniert, wär ich echt froh. Grad hab ich nämlich wieder Probleme mit Cities Skylines gehabt. Von wg. >> Array index is out of range. [System.IndexOutOfRangeException] Details: No details

    Boa, bin ich schon wieder satt. Ich denk, ein gutes Spiel muss funktionieren. Also gute Performance wünsch ich bei der Gelegenheit allen Beteiligten. ^^

  4. I love it! I can see that when a traffic light turns green, turning traffic and through traffic still fight each other, but it’s still a drastic improvement over having no traffic signals at all. Perhaps the inclusion of dedicated turn signals, or at least a better yielding algorithm where turning traffic yields to through traffic and doesn’t turn until there’s a gap large enough to go without causing through traffic to brake. I couldn’t tell from the videos– do pedestrians obey the traffic signals too, only crossing on a green? It looked like they had their own „walk/don’t walk“ signals, but I never saw them turn green in the video, so I’m not sure.

  5. Nice with the new station configuration.
    But i must say that cars just cutting in front of other cars going in the opposite direction like that is really frustrating to look at.

  6. Really nice, I really like it.
    I do have one suggestion, however,
    Will there be elevated and underground stations? These would look really good for an S-Bahn or Metro line, especially in the larger cities on the map.

  7. I love the modular railway stations and can accommodate good traffic. You guys at Urban games are doing a fantastic job. Keep up the good work and please, please give us a British option (left hand drive and railway platforms with sloped ends).

  8. Loving this! So looking forward to TF2. A query about roundabouts: I’m not sure how it works in Europe but in Australia, the cars on the roundabout have priority and vehicles entering have to give way. Will this be the case in TF2?

  9. The roundabouts and one way streets will be a godsend and will help with traffic congestion greatly.

    Perhaps this will be coming in a different video, but these new pieces of infrastructure won’t reach their potential without a way for us to direct traffic. We saw in the video that the cars were just using the outer lane – which really hampers the usability of the tool.

    If we could have a tool like the Cities Skyline’s mod Traffic++ – where we can specify the lanes traffic can move to, that would be immensely helpful. At the very least, it would be nice to be able to specify the lanes our transport routes take. Very often I have trucks waiting needlessly behind a bus at a stop – only to turn the opposite direction a few meters down the road.

  10. I too noticed the cars were only using the outside lane on the two lane roundabout. If they take first exit right then they should use outer lane. Most roundabouts here use outer lane for second exit and inner lane for 3rd exit, unless more than 3 exits or otherwise directed by road signs, but you guys are smart, so I’m sure you’ll figure something out to maximise traffic flow 🙂

  11. The modular station is what I requested in the spring of 2017, glad to see it there.
    That’s also why I stopped working on the ultimate version of the Ultimate Station for TpF 🙂

  12. Wow,it looks great, particularly the highways . One request from me is that we should have the ability to prevent the AI using these roads to expand the urban area. Another would be the inclusion of Nelso’s high capacity road station, or something similar but not limited to the current 9 lanes. Keep up the good work I’m sure this will be even better than the current stunning game!!

  13. I just imagine that the Modular Menu will look like The Sims 4 Build Mode, This will make it easier and more useful, Also Parameters like Height, Width, Curve, Rotation (without snapping) are adjusted in the Modular Menu. And can you add a few things like Pedestrian Overpass / Underpass Bridge, Stacked Multi Elevated Platform, and Platform Marker. Finally, the Modular Station should be able to be stored by users as future templates.

  14. 🙂
    Eine Autobahn juhuu .

    Die Busspur ist schon mal nicht schlecht. Hoffe das sie auch nur von Busen genutzt wird und nicht mal wieder alle drauf fahren.

    Hoffe auch, das ihr weiterhin Straßenbahnen einbaut. Und vielleicht mit der Option die zur U-Bahn zu machen ?? Das wäre super .. Dann gäbe es nicht so ein Stau in der Stadt 🙂

    Die Autos Blinken beim Abbiegen. Super.

    Ampel Schaltung – Super

    Kreisverkehr :-O Wauuu Super

    Flüsse selbst zu machen oder einen Kanal zu bauen – … Klasse.

    Meine Mods von TF 1 müssten nur noch in TF2 laufen – dann ist alles Perfekt.

    Wann kommt das spiel nochmal Raus – Morgen 😀 😀

  15. Sehr tolles Update! Das bereitet Vorfreude.

    Gerade dachte ich darüber nach, wie spannend es wäre auch weiteren Mobilitätsformen Raum zu geben. Mal abgesehen von U-Bahn, Straßenbahn und Bus (welche sicherlich schon alle eingeplant sind), wäre es spannend Fahrradwege zu planen und umzusetzen, Fußgängerzonen & -wege einzurichten und Gondeln über der Stadt schweben zu lassen. Für Fahrradwege ließen sich auch Cargo-Biker einsetzen, die Güter von A nach B „treten“.

    Kleiner Gedanke.

    Macht weiter so!

  16. from what i see this is going to be a really awesome game you really have been listening to your clients unlike a lot of other game developers its early days but can i have the game now now now!

  17. Das sieht großartig aus, ich sehe mich schon wieder hunderte Stunden vor dem PC verbringen. TF1 hat bei mir auch schon >1100h 😀

    Ich kann es kaum erwarten! Habe mich lange nicht mehr so sehr auf ein Spiel gefreut.

  18. Looking amazing! Modular stations looking brilliant – can’t wait to see how bus and tram stops can be integrated too! My only request is that tracks can have different catenary in the same map (and even the same station). One of the problems I have with transport fever from a detailing point of view, is that only one type of overhead catenary can be used in the same save.

    Keep up the good work! 🙂

  19. Looks fantastic!!

    Is it possible to „split“ a long station platform in to 2 parts by adding a track change in the middle? Using this 2 trains can stop at 1 station platform. Also please add the option to curve the station.. 🙂

  20. Have to say we’ll done to the developers, listening to the fan base and seeing what was needed through mods and adding them into what looks like an amazing new game. Split stations so you can have through and terminus lines, roundabouts, traffic lights….. WOW. Now, please take your time, keep up the great work and take my money!!!

  21. Hope that the style of player-placed buildings (stations, depots, etc.) will be different depending on the theme of the game. (For example, Asian stations should be different from European versions.) Also looking forward to the possibility of modular elevated stations!

  22. Gruss aus der Schweiz und Danke für eines der schönsten Sandbox Spiele zurzeit!

    Ihr scheint auf gutem Weg und ich habe daher nur 2 Wünsche:

    – Ein Kommando, um Signale automatisiert zu platzieren (z.B. Einbahnsignale alle 400m von A bis B) . Speziell nützlich in Tunneln…
    – Verkauf von TPF2 auch über GOG

  23. I have purchased and played Train Fever and Transport Fever; I am very excited to follow the development of this game and look forward to its release.
    The innovations for this game are brilliant; I am keen to learn more and look forward to the next developer video release.
    If I may, I would like to suggest an idea (which you may already have in the pipeline):
    In the previous versions of your games, the locomotives have had consists \ wagons that can be purchased, which are added to the locomotive to make a train. Would it be possible to purchase consists \ wagons, which, when purchased could be stored on tracks that can be collected and connected to the locomotive?
    If this was not possible, it would be great if there was an option to allow the locomotive to disconnect from the train (consists \ wagons) and run around these carriages on a second track (when available) and connect to the other end of the train.

    Thank you.

  24. There are three problems

    1. The map is too small

    2.Airport not real and small,for expamle, not enough taxi way or runray, International Airport look like kai tak, the airport is not meticulous

    3.Please allow players to organize their own airport runways, taxiways, aprons, passenger buildings.

  25. For now all the modification made in TF2 is beyond great. But you know what will be greater, and I think that all the game fans will aprove, is to have CUSTOMIZABLE BUS/TRAM LANES – to chose what lane the bus or the tram will take (just like in CIM2) and not only the first lane like in TF1. I know this modification will improve very much the gameplay of TF2.

  26. Aa… and another idee. A bus/tram depot with parking lot for vehicles in front of it – when you send a bus or a tram to the depot, to chose if the vechicle will enter in the depot or will park in front of it, in the parking lot, of course a customizable parking lot, if posible 🙂

  27. you will have included fuel tank trucks?

    new cargo airplanes looks great!!
    connections of freeways with ramps they needed and street one way too.. yes!!!


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