News Archive

New major game update released

We are very happy to be able to release another major game update today.

With this update, we fulfill the widely expressed request for stronger modding support. Many new modding possibilities have been added and exciting new applications can be expected. The update is a big investment for the future.

We have also greatly improved the tools and documentation. Among other things, <an extensive wiki> was developed, which contains a complete modding specification and a game manual.

Based on the feedback we receive every day, additional improvements have been realized. For example, we have improved the simulation performance and usability. And as with every update, there are various bug fixes and small improvements.

Please find the complete release notes <here>.

Be assured that Transport Fever 2 will continue to be improved in the future. Since we receive a huge amount of feedback, we are unfortunately unable to fulfill all requests at the same time.

We send the very best regards from the entire Urban Games team and thank you for the great interest in Transport Fever 2!

New game update receives release date

After a long development phase and extensive tests, we can announce the release date of the upcoming update today. The “June Update” will be released on Monday, June 22.

In addition to many small improvements, this free update will bring heavily improved modding support and better simulation performance. We also publish an extensive wiki including a game manual and a modding specification.

Interested parties can get involved in beta testing <here>.

Everything else about the update will follow next Monday!

Mac version and new game update announcement

We are very happy to make two announcements today: The Mac version of Transport Fever 2 will be released in autumn this year and another game update will be released in June.

With the announcement of the Mac version, we can meet a strong player need. Due to Apple’s decision to no longer support the OpenGL graphics library, intensive technical efforts were required to enable publication on Mac.

The game update, which will be released in June, will further improve Transport Fever 2 based on player feedback. In addition, we want to express our appreciation for the modding community with strong modding support. This will also create a solid foundation for exciting additions that you can expect later this year.

At the same time as the update, an extensive wiki will be published, which will contain both a game description and a modding reference.

Interested parties can inform themselves <here> about details of the update and get involved in the development.

We thank you for the great interest in Transport Fever 2 and send the best regards from the entire Urban Games team!

Transport Fever 2 receives a next major update

Based on your feedback, we have been working on a new major update in the past few weeks to further improve stability, performance and usability.

In particular, the RAM usage was significantly reduced, which leads to more stability and better performance.

Here are the highlights of the update:

– More stability and better performance
– Reworked bulldozer with construction costs refunding
– New road construction mode for building straight roads
– Better usability for example with line management
– Various changes regarding modability as well as new debug tools
– Countless small improvements and bug fixes

Please find the complete release notes here.

We will not stop improving Transport Fever 2, and be assured we look into your specific issues also in future. Thank you for your interest in the game and all the best from the entire Urban Games team!

New stability update released

Today we are very happy to release a mainly bug-fixing update which addresses a wide range of issues. Thanks a million for all your reports and feedback!

Please find the release notes >here<.

We will be very hard at work also in future and won’t stop improving Transport Fever 2 (not only bug fixes but also performance optimization, usability and new features). Therefore please don’t be concerned if your specific issue has not yet been solved.

In particular, we are aware of an issue related to RAM usage. The less RAM your system has, the larger maps you play, and the more mods you use, the higher the risk that you experience crashes. We will soon release a next update to address this issue.

We hope that this newest update improves your game experience and wish you a lot of fun with Transport Fever 2.