Happy Holidays from the Transport Fever 2 Family

Two years of Transport Fever 2 and counting! This year was a big one for our team, we launched significant updates, released the Mac version and tried to keep you posted on the progress we were making as much as possible.

We are baking a new update, ready to amaze you with added features and bring you more joy than ever before. There is of course more to come and we are going to keep you informed of all the innovations we are preparing.

The team is extremely thankful for your feedback, cause it is our endless source of inspiration. We managed to reach our goals in 2021, looking forward to this coming year and road ahead.

As we reach every milestone, we are proud to have such an amazing community next to us. The Urban Games team wishes you a happy and healthy holiday season.

Posted in Uncategorized.

Jeanina Cepan

6 Comments

  1. Frohe Weihnachten und besinnliche und friedliche Feiertage wünsche ich euch, dem TF2 Team!

    Ich hoffe sehr, das die TF2 Reise noch lange weitergeht und ihr noch mehr Wünsche von uns-Community erfüllen werdet!

  2. Very Happy Holiday and a Happy new Year.

    The team is extremely thankful for your feedback, cause it is our endless source of inspiration. We managed to reach our goals in 2021, looking forward to this coming year and road ahead.

    Yet i urge you, to clean out hanging code’s in TownDevelopment, MaintananceIntervals. Disabling them in the AppConfig ‘does not work’. Logically. There is logic behind the hard-coded section of the game. (You must check on brackets, typo’s and such)

    Check if these are not cross-binary corruption occuring because of crosscompilation enviroment requiring a seperate solution for the “x64” kernel-architecture. Binary Pasta is what is occuring resulting in strange artifacts.

    3D-Artifacts and “Clipping” in general COULD be caused by corruption occuring in raw-encoded binary pasta that has been corrupted (changed) into “broken texture’s” for example of GAME entities.

    Also the Viewport, Camera Tool has to be adjusted because it has originally been made for a different viewport than the “FREE” viewport we are having now. You have to completely ignore, transparant shadow meebmap’s for Rails. (This occurs in all other game’s too wonders wether this would be a driver issue or a screen issue can’t tell to differ). There are no “Coding” artefacts occuring when having an upward downwards view.

    And Remove the Blackbird from the game if you are not replying to me. I can’t do any job due to this.

    Thank you very much.

  3. moin, ich finde dieses Spiel wirklich Klasse und habe schon ca. 2900 Stunden gespielt.
    Ich bin aber kein Schönbauer, sondern Spiele auf Wirtschaft, würde mir unter anderem wünschen..

    Stromversorgung der jeweiligen Stadt, Wasser Anschluss.
    Es gibt ( Danke an alle Moder ) Windräder, Staudämme, die man ohne Probleme ins Spiel einbauen kann.
    Mein letzter Wunsch wäre eine Wetter – Mod

    Europa ( Regen, Gewitter, Schnellfall und so weiter )
    Asien ( Tropenstürme, Regen und Gewitter )
    An dieser Stelle Euch allen einen guten Rutsch ins Jahr 2022

  4. It would be great if, when viewing the map from above, the clipped world would not be visible. When you are on the edge and see a map (world) with corners and a breaking void, then all the MAGIC of “world creation” is lost 🙂 You need to make the corners of the map go into a haze (fog)

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