Transport Fever 2 excites more than one million players around the world

We are thrilled to announce today that the Transport Fever 2 community has grown to over one million players. Some of you have been on board since the early days of Train Fever, others since Transport Fever or Transport Fever 2, and as of this March, we’ve been able to bring all console players on board as well with the Console Edition. We would like to dedicate this post to say thank you to all of you.

Thank you for your support, the great feedback, the great creations, the continued interest – just for everything. In return, we want to assure you that there will be more improvements for Transport Fever 2, both on PC and on console.

With our constantly growing team, we work every day to turn your wishes into reality. Another game update with minor improvements is already planned for July. If you don’t want to miss any news, follow us on our social media channels Twitter, Facebook or Instagram. The journey continues, that much is clear.

We send you the very best regards and see you soon!
The entire Urban Games Team

Posted in News.

Martin Hodler


  1. A DLC with more depth in the economics and managment aspects would bring a lot of new players.
    This game looks great but in terms of managment game it’s missing some depth

  2. Coming from the console community, first thing on mind for future updates isn’t mod support although it’s still in mind…but I’d like to see more options of signals and level crossings, an option to switch the “one way” locomotives to run as a push-pull formation, and a option for night time. Also one of the European diesel locomotives has a lighting error…that being the tail light being white instead of red, can’t remember the exact name but it’s the European redesign of the Alco.

  3. Hi all.
    Why not consider multiplayer, where communication routes go beyond the borders of their own map to the neighboring one, with the player of which it is possible to conclude agreements (customs, tariff, border, industrial …). Expand the range of production chains and logistics, including military transportation. Loading all maps in multiplayer can initially be unified to merge with neighbors.
    There are not enough transport interchanges, incl. railway, drawbridges, ready-made station solutions with multi-track fleets, separation of locomotive and wagon depots. And of course, the old problem with stations in curved sections. The impossibility of demolishing objects during the construction of stations is still relevant, which is inconvenient ….
    And, of course, finances. We need stocks, exchanges, futures…
    It’s fun.
    Thank you for your attention

  4. One thing I’d like to see, is the ability to kit out the look of a station. If you’ve ever taken the U-Bahn in Berlin, you’ll know what I’m getting at: it seems like every station has its own “style.” (Heck, half the subway stations are architecturally protected, that’s how impressive the system is.) Osloer Straße is festooned with a Norwegian flag motif; Fehrbelliner Platz just oozes history; Tierpark was so stylish it ended up in a Paul van Dyk music video; and so on.

    I don’t know if that’s technically possible–the memory requirements would be absolutely nuts, I’m sure–but the “cool factor” would be off the charts.

  5. Here’s another idea: Names of cities and streets can be themed by country (American, German, French, etc.), so why not theme them by subject? Like, maybe, literature, or art history, or music, or mythology, or…well, you get the idea. The possibilities are endless.

    Yes, that’s already doable manually, but it would sure be swell to have the game do that automatically.

  6. With the competition from Railroad Empire 2 in mind I would say TF need to focus on the difference between those. RE2 is a economic/logistic simulation focused on trains as the only mean of transport you can manage. While TF is more about transport in general, even if the trains are in focus. I think they are both great and look forward to future versions.

  7. It’s a small thing, but maybe You could try remove the minimal time on the station? Sometimes on bigger stations I use alternative track for cargo trains. But the trains must stop every time for 10sec. Fast trains have this problem too. I want create a line from city A to city D go by city B and C without stop like in real life.

  8. A weather system, a train micro management system, possibility to change locomotives during a long haul planned line, and the mandatory power generation, telecommunications, seasonal behavior of passengers, and tunnels and great infrastructure projects to actually require management and transportation of materials… all these would take away the game’s repetitive and dry gameplay. You need to add some variations something, otherwise after one play it becomes so similar and repetitive, boring… nothing new. Especially, late game, money is not a problem, but excepting looking to trains, nothing else left.
    Night and day variations, weather, seasons, all these would contribute so much to the game play, variation… etc.

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