The game files are split up into three parts:
settings.lua: The settings file storing various settings (e.g. screen resolution, game volume, …).
profile.lua: The profile file stores the campaign progress and last saved game.
/crash_dump: Folder with game crash reports and logfiles for Troubleshooting.
/heightmaps: Folder with greyscale images for heightmaps.
/keyframes: Folder for camera tool keyframes.
/mods: Folder for manually installed mods.
/recordings: Folder for camera tool recordings.
/save: Folder for save game files.
/scenarios: Folder for scenarios created with the map editor.
/screenshots: Folder for camera tool screenshots.
/shader_cache: cached shaders for faster resource usage. (internal)
/texture_cache: cached textures for faster resource usage. (internal)
The typical location of the installation and userdata folder depends on the used platform, operating system. It is possible that users change the install drive or directory, thus these locations may vary.
C:\Program Files (x86)\Steam\steamapps\common\Transport Fever 2
~/.local/share/Steam/steamapps/common/Transport Fever 2
/Users/<username>/Library/Application Support/Steam/steamapps/common/Transport Fever 2
C:\Program Files (x86)\Steam\userdata\<user-number>\1066780\local
C:\Program Files (x86)\Steam\steamapps\workshop\content\1066780
*It is not recommended to add, edit or remove files in that folder. For manually installing Mods, please refer to the manually installation of mods.
By default, the
Library directory is hidden on MacOS. To toggle the visibility of hidden directories, press Ctrl + Shift + . in the Finder application.
When using the manual installer, the installation folder can be defined during the first installation.
When using GOG galaxy
C:\Users\<current Windows user>\AppData\Roaming\Transport Fever 2
~/.local/share/Transport Fever 2
/Users/<username>/Library/Application Support/Transport Fever 2
/Users/<username>/Library/Containers/com.gambitious.transportfever2/Data/Library/Application Support/Transport Fever 2
The game log files include information about map generation, save game loading and game crashes.
The log files are located in the
crash_dump folder (in the userdata directory). and consist of three important files:
Be aware that stdout.txt is resetted on every start of the game. Copy it before you restart the game in case you want to get help after a crash!
When sending crash logs to the developer, please make sure to include the latest .dmp file. See Getting Help for further details.
saves folder consist of three files:
.savfile with the actual savegame data
.sav.luafile with some metadata
.jpgthumbnail image with the camera view at the point the game was saved
Scenarios created with the map editor use the same structure but are saved in the