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Lines and Vehicles

The core of every company in the transportation segment is the disposition of vehicles on routes. This page covers the management aspects for both lines and vehicles.

Line Management

A line in Transport Fever 2 is a list of stops, e.g. train stations. A vehicle assigned to the line will try to travel from one stop to the next. When the last stop is reached, it will travel back to the first stop in the list. A line should consist of more than one stop and two consecutive identical stops are not allowed.

In the above example, the line has four stops. A train travels from A to B to C to B, and then back to A. Instead of traveling a route back and forth, it is possible to create lines like from A to B to C to D and then back to A. Such circular lines might be helpful in some situation when transporting cargo across the map or for bus lines in towns. For long distance passenger lines, it's unlikely that such a circular line is helpful as most passengers want to return where they came from at a later point of time.

If the network grows and multiple trains are running on one line or multiple lines on one track, the use of signals is recommended. Please refer to the signaling guide to find out more.

To create and manage lines, click on the line manager button in the toolbar. The line manager window contains two areas, a list of all lines on the left 1 and the details of the currently selected line with a list of all stops on the right.

The list of lines can be filtered by different categories 2:

  • shows all lines.
  • shows only bus and truck lines.
  • shows only tram lines.
  • shows only train lines.
  • shows only ship lines.
  • shows only aircraft lines.
  • shows all lines that are visible in the current viewport. This filter can be combined with any of the previous.

Above the filter icons is a search field 3. It can be used to search for a text in the names of the lines.

To show the details of a line, click on the line name in the list. Then the details appear on the right side. To rename a line from the list, hover over the line name and click on the button. Save the name by pressing ENTER. It is possible to delete a line from there too by pressing the button. To manually set the color of a line select it and click on the colored bar on the right side to pick another color.

To create a new line, press the NEW LINE button 4.

Adding and Removing Stops

On the right side is the detailed list of stops 5. A new stop can be added to the end of the list by clicking on the ADD STATION button 6. Click on the station icon or the station itself to add it to the list. The mouse cursor indicates correct spots to click by turning blue . If you select a stop from the list first, new stops will be added right after the selected stop.

To remove a stop from the list, hover over the row of the stop and press the button on the right side. If you like to remove all stops from the list, press the REMOVE ALL button below the list 7.

Change Terminal Assignment

Terminals are assigned automatically to each stop of a line based on the reachable platforms and their utilization. To manually adjust the terminal assignment, click on the platform number next to the icon indicating the type of station (e.g. ) and select another terminal.

Connection Problems

If some terminals can't be reached from the stop before or the next stop could not be be reached, the terminal is marked with a yellow arrow and an explaining text can be seen when hovering over the arrow. If there is a major problem with more than one problem occuring, the arrows turn red. In addition, the line graph on the left of the terminals turns red in the problematic sections between stops. Sometimes it is possible to solve the problems by automatically reassign the terminals. Press the button in the red error message at the bottom to try this.

If a station appears twice with no other stop inbetween, this causes an error too. Then the line graph on the left shows red station blobs to highlight the problematic entries.

Note that mixing station types on a line (for example a bus stop and a train station) is not allowed either. A warning will be displayed. As already mentioned above, the line should also contain at least two stations. You will be warned about that, too.

Keep an eye on the warning icon at the top edge of the screen. Problems with lines are listed in the warning window too. They might be caused outside of line management by changing tracks and signals!


Trains and street vehicles will always use the shortest route to travel from one stop to the next. But sometimes it can make sense for the player to adjust this behavior, e.g. for traffic regulation. The player can influence a route by placing waypoints and add them to the stop list of its line (similar to stations). As with stations, the vehicle is obligated to visit the waypoint and thus changes its route, if the waypoint was not placed on the previous shortest route. Vehicles will not stop at waypoints.

In case of trains, signals can also be used as waypoints.

Loading and Unloading

It is possible to finetune the behavior of vehicles at stations in various ways:

  • How long should the vehicle wait until leaving the station?
  • Should the vehicle load/unload at the station?
  • Which type of cargo should be loaded?

There are three modes available regarding the time to stay at a station:

  • Load if available: The vehicle will stop and load any compatible cargo
  • Full load (any): The vehicle will stop and wait until one cargo type is fully loaded.
  • Full load (all): The vehicle will stop and wait until it is fully loaded.

They can be selected seperately for each stop in the list of stops. Note that in the vanilla game “all” and “any” only applies to trains and ships, they are the only vehicles which have seperate compartments or wagons and thus can load multiple cargo types at once. Any other vehicle type will wait for full load in both cases.

To restrict the type of cargo that can be loaded or unloaded at a station, there is another filter dialog that can be accessed with the button at the right end of the stop row. The dialog consists of a list of every existing cargo type. There it is possible to exclude some cargos from loading or unloading as well as it is possible to restrict loading to a certain percentage to ensure there is still some space left for stops further along the line.

To avoid vehicles waiting indefinitely long when waiting for full load, a timeout can be set in the dropdown on the right side of the line details 8. After the specified time, without receiving any new cargo items, the vehicle will depart. The default timeout is 3 minutes and refers to real time passed, when playing on default game speed.


In Transport Fever 2, there are different types of vehicles available. This section describes how to manage all the vehicle types. For a detailed explanation of the different vehicle types, see the vehicle reference.

To buy and manage vehicles, click on the vehicle manager button in the toolbar. The vehicle manager window contains two areas, a list of all lines and depots on the left 1 and a subset of all vehicles on the right.

The list of lines and depots can be filtered by different categories 2:

  • shows all lines and depots.
  • shows only bus and truck lines and depots.
  • shows only tram lines and depots.
  • shows only train lines and depots.
  • shows only ship lines and depots.
  • shows only aircraft lines and depots.
  • shows all lines and depots that are visible in the current viewport. This filter can be combined with any of the previous.

Click on a line or depot, select multiple of them with the checkboxes at the left edge or click All to display the vehicles associated with the selected items on the right side 3. It is possible to filter those displayed vehicles further by using the search field in the top right corner 4. It looks for the entered text in the names of vehicles and the names of the lines or depots they are associated with.

Buy Vehicles

To buy a new vehicle, select a depot from the list or click on one somewhere on the map. Then you can click on the BUY VEHICLE button to open the vehicle purchase window 5.

The main column hosts a list of every currently available vehicle 1 that can be purchased in the selected depot. It can be filtered by the categories in the left column 2. In train depots there are:

  • ALL does not restrict further
  • LOCOMOTIVES restricts to powered vehicles without capacity
    • Steam restricts to steam powered vehicles without capacity
    • Electric restricts to electric powered vehicles without capacity
    • Diesel restricts to diesel powered vehicles without capacity
  • WAGONS restricts to unpowered vehicles with capacity
    • Passenger restricts to unpowered vehicles with passenger capacity
    • Cargo restricts to unpowered vehicles with cargo capacity
  • MULTIPLE UNITS restricts to powered vehicles with capacity or multi part vehicles
    • Electric restricts to electric powered vehicles with capacity or multi part vehicles
    • Diesel restricts to diesel powered vehicles with capacity or multi part vehicles

In other depot types, the categories are often split up between passengers and other cargo types. Every depot has a search field too, that can be used to search for a vehicle name 3.

When using vehicle mods, some vehicles might not match any of the available categories, e.g. steam powered train cars with capacity. These can be found with the ALL filter setting.

The technical data of vehicle types is listed in the right column 4. There it is possible to color individual wagons too if they support custom colors. If a modded vehicle provides several subvariants, there is another short list in the right column to select the variants.

The top speed of a train is determined by the lowest top speed of any locomotive or wagon in the train. Top speed is a factor in setting a train's transport price per Km.

For more information about weight, lifespan, tractive effort, power and top speed please visit the vehicles page.

Press the Add button to add the vehicle to the consist. It is possible to rearrange or remove the vehicles in the train consist by hovering over them and clicking on the arrows or the button there 5. The numbers below are the calculated technical aspects of the whole train. Be aware of its power in regards of slopes and the overall lenght of the train. It should fit the smallest plattform on the route. Furthermore it is not economical useful if a very long train is used for a small amount of cargo. Gradually extend the train step by step once the cargo production or passenger numbers raise. The consist editing does not exist for transport types other than railway.

To buy the consist or vehicle, select the quantity and press the BUY FOR button in the bottom right corner 6 7. To dismiss the buy dialog, press the button in the top right corner or the CANCEL button in the bottom left corner.

Manage Vehicles

The vehicle manager window offers various options for vehicle management. To apply an action to vehicles, they have to be selected in the vehicle list on the right side by activating the checkboxes first. The actions are located in the blue bar above the list 6. It depends on whether the vehicle is currently waiting in the depot or running on a line which options are available:

  • sends the selected vehicle(s) to a line that is chosen in a dropdown. The dropdown list can be limited to the currently visible lines and it is possible to switch to the line manager and create a new line ad hoc.
    • Road Freight vehicles will always go to the first stop on the assigned line first.
    • Road Passenger vehicles will attempt to spread themselves out on an assigned line. e.g. If eight road passenger vehicles are bought and assigned at the same time to a four stop line, two new vehicles will be routed to each stop.
    • New Trains will always go to the nearest station along their assigned route.
  • asks for a confirmation and sells the selected vehicle(s) after the confirmation.
  • sends the vehicle(s) to the next reachable depot
  • creates a clone in some compatible depot. This might not be connected to the line of the cloned vehicle.
  • allows rearranging of trains by moving wagons in trains and between selected trains. The trains can be extended in this menu too. The menu is similar to the buy menu for new vehicles.
  • completely replaces the vehicle(s) with a new vehicle type. This menu looks like the buy menu.
  • allows modification of the maintenance level. Higher level results in higher running costs but less emissions.
  • allows custom colors for the vehicle(s) or whole train(s).

Vehicles can't be transferred from depot to depot directly, so make sure to buy them in a depot, from which they are able to reach their intended destination. However, if a vehicle is send back to the depot, it will not go back to the depot it was bought, but to the nearest reachable depot.

Vehicle Maintenance

In contrast to Transport Fever 1, there is no automatic replacement feature available. Instead, it is possible to keep the vehicles in acceptable state by raising the maintenance level. Then the vehicle conditions are not getting worse and the emissions do not raise that much when the vehicle gets older.

Vehicle window

It is possible to show details of a vehicle by clicking on a vehicle in the table of the vehicle manager window, the actual vehicle in any camera view or any other place where the vehicle is mentioned. The OVERVIEW tab of the vehicle detail window is composed of a current view of the vehicle, various controls and information about the vehicle. On the bottom you can find the current line and destination, balance speed and cargo load.

The vehicle controls on the right side of the 3D view include:

  • (re-)assign vehicle to a line
  • send vehicle to the (closest reachable) depot or directly sell it
  • reverses the vehicle - reversing a vehicle twice may sometimes be used to “skip a stop” along some routes and to fix train traffic jams and stuck trains.
  • stop/restart vehicle

By clicking on the symbol in the upper left corner of the 3D view it is possible to get into the cockpit camera mode and ride along the line in first person perspective. Keep in mind though, that it is not possible to control the vehicle from there interactively. Some vehicles offer additional camera perspectives, they can be visited with Page Up and Page Down.

gamemanual/linesvehicles.txt · Last modified: 2020/06/22 12:51 by yoshi