Transport Fever supports different map sizes and several ratios. Below is a table with all available sizes for free game and map editor.
Normally, only Small
, Medium
, Large
and Very Large
are available ingame. See below on how to enable the other map sizes*. The ratio is calculated between the lenght of the map edges.
Due to memory limitations the Console Edition only allows the map sizes Small
, Medium
and on current geneneration consoles like the PlayStation 5 and Xbox Series the map size Large
as well.
Size \ Ratio | 1:1 | 1:2 | 1:3 | 1:4 | 1:5 |
---|---|---|---|---|---|
Tiny* | 4 × 4 km | 2.5 × 5 km | 2 × 6 km | 2 × 8 km | 1.5 × 7.5 km |
Small | 8 × 8 km | 5.5 × 11 km | 4.5 × 13.5 km | 4 × 16 km | 3.5 × 17.5 km |
Medium | 11 × 11 km | 8 × 16 km | 6.5 × 19.5 km | 6 × 24 km | 5 × 25 km |
Large | 14 × 14 km | 10 × 20 km | 8 × 24 km | 7 × 28 km | 6 × 31.5 km |
Very Large | 16 × 16 km | 11 × 22 km | 9 × 27 km | 8 × 32 km | 7 × 35 km |
Huge* | 20 × 20 km | 14 × 28 km | 11.5 × 34.5 km | 10 × 40 km | 8.5 × 42.5 km |
Megalomaniac* | 24 × 24 km | 16.5 × 33 km | 13.5 × 40.5 km | 12 × 48 km | 10.5 × 52.5 km |
The sizes are approximations, exact values may differ up to 250m.
Transport Fever 2 can import grayscale images. Each pixel contains the height information for a corner of a 4×4 meter square in the game. 1025 pixels are (1025 - 1) × 4 = 4096 meters.
The images resolutions for the import of grayscale heightmaps are:
Size \ Ratio | 1:1 | 1:2 | 1:3 | 1:4 | 1:5 |
---|---|---|---|---|---|
Tiny* | 1025 × 1025 px | 641 × 1281 px | 513 × 1537 px | 513 × 1537 px | 385 × 1921 px |
Small | 2049 × 2049 px | 1409 × 2817 px | 1153 × 3457 px | 1025 × 4097 px | 897 × 4481 px |
Medium | 2817 × 2817 px | 2049 × 4097 px | 1665 × 4993 px | 1537 × 6145 px | 1281 × 6401 px |
Large | 3585 × 3585 px | 2561 × 5121 px | 2049 × 6145 px | 1793 × 7169 px | 1537 × 8065 px |
Very Large | 4097 × 4097 px | 2817 × 5633 px | 2305 × 6913 px | 2049 × 8193 px | 1793 × 8961 px |
Huge* | 5121 × 5121 px | 3585 × 7169 px | 2945 × 8833 px | 2561 × 10241 px | 2177 × 10881 px |
Megalomaniac* | 6145 × 6145 px | 4225 × 8449 px | 3457 × 10369 px | 3073 × 12289 px | 2689 × 13441 px |
The other map sizes can be enabled by changing a value in the settings.lua
which is located in the userdata folder. See the game file locations to find out where this directory is located.
Close the game before you change edit the file. Inside the file, look for the experimentalMapSizes
key and switch it to true
to enable the experimental map sizes. Usually the keys are ordered alphabetical for better orientation. Save the file and restart the game.
function data() return { ... experimentalMapSizes = true, ... } end
Keep in mind that the size of the map correlates with the amount of RAM that is needed and in most cases the needed CPU power too. Smaller maps tend to run more fluently on most computers. To run experimental size maps, you need at least 16 GB RAM.