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gamemanual:mapsizes

Map Sizes

Transport Fever supports different map sizes and several ratios. Below is a table with all available sizes for free game and map editor.

Available Map Sizes

Normally, only Small, Medium, Large and Very Large are available ingame. See below on how to enable the other map sizes*. The ratio is calculated between the lenght of the map edges.

Due to memory limitations the Console Edition only allows the map sizes Small, Medium and on current geneneration consoles like the PlayStation 5 and Xbox Series the map size Large as well.

Size \ Ratio 1:1 1:2 1:3 1:4 1:5
Tiny* 4 × 4 km 2.5 × 5 km 2 × 6 km 2 × 8 km 1.5 × 7.5 km
Small 8 × 8 km 5.5 × 11 km 4.5 × 13.5 km 4 × 16 km 3.5 × 17.5 km
Medium 11 × 11 km 8 × 16 km 6.5 × 19.5 km 6 × 24 km 5 × 25 km
Large 14 × 14 km 10 × 20 km 8 × 24 km 7 × 28 km 6 × 31.5 km
Very Large 16 × 16 km 11 × 22 km 9 × 27 km 8 × 32 km 7 × 35 km
Huge* 20 × 20 km 14 × 28 km 11.5 × 34.5 km 10 × 40 km 8.5 × 42.5 km
Megalomaniac* 24 × 24 km 16.5 × 33 km 13.5 × 40.5 km 12 × 48 km 10.5 × 52.5 km

The sizes are approximations, exact values may differ up to 250m.

Heightmap Resolutions

Transport Fever 2 can import grayscale images. Each pixel contains the height information for a corner of a 4×4 meter square in the game. 1025 pixels are (1025 - 1) × 4 = 4096 meters.

The images resolutions for the import of grayscale heightmaps are:

Size \ Ratio 1:1 1:2 1:3 1:4 1:5
Tiny* 1025 × 1025 px 641 × 1281 px 513 × 1537 px 513 × 1537 px 385 × 1921 px
Small 2049 × 2049 px 1409 × 2817 px 1153 × 3457 px 1025 × 4097 px 897 × 4481 px
Medium 2817 × 2817 px 2049 × 4097 px 1665 × 4993 px 1537 × 6145 px 1281 × 6401 px
Large 3585 × 3585 px 2561 × 5121 px 2049 × 6145 px 1793 × 7169 px 1537 × 8065 px
Very Large 4097 × 4097 px 2817 × 5633 px 2305 × 6913 px 2049 × 8193 px 1793 × 8961 px
Huge* 5121 × 5121 px 3585 × 7169 px 2945 × 8833 px 2561 × 10241 px 2177 × 10881 px
Megalomaniac* 6145 × 6145 px 4225 × 8449 px 3457 × 10369 px 3073 × 12289 px 2689 × 13441 px

*Enable Experimental Map Sizes

The other map sizes can be enabled by changing a value in the settings.lua which is located in the userdata folder. See the game file locations to find out where this directory is located.

Close the game before you change edit the file. Inside the file, look for the experimentalMapSizes key and switch it to true to enable the experimental map sizes. Usually the keys are ordered alphabetical for better orientation. Save the file and restart the game.

function data()
return {
  ...
    experimentalMapSizes = true,
  ...
}
end  

Keep in mind that the size of the map correlates with the amount of RAM that is needed and in most cases the needed CPU power too. Smaller maps tend to run more fluently on most computers. To run experimental size maps, you need at least 16 GB RAM.

gamemanual/mapsizes.txt · Last modified: 2023/12/30 17:18 by martin