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modding:constructiontypes [2020/06/15 15:53] yoshi [Stations] |
modding:constructiontypes [2020/06/15 15:57] yoshi [Terminal Groups] |
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Please note, that it is currently not possible to select the lane of streets that are defined by edges in the construction for the vehicle node. By default, the vehicleNode will be placed on the first lane that is most likely a sidewalk. | Please note, that it is currently not possible to select the lane of streets that are defined by edges in the construction for the vehicle node. By default, the vehicleNode will be placed on the first lane that is most likely a sidewalk. | ||
+ | |||
+ | Once a '' | ||
+ | |||
+ | ==== Assignment of Terminals to Stations ==== | ||
+ | |||
+ | To distinguish between the passenger and cargo part of a station, the '' | ||
+ | It contains a list of sub stations each with their own properties: | ||
+ | * '' | ||
+ | * '' | ||
+ | |||
+ | <code lua> | ||
+ | result.stations = { | ||
+ | { | ||
+ | terminals = { 0,1 }, | ||
+ | tag = 0 | ||
+ | }, | ||
+ | { | ||
+ | terminals = { 2,3 }, | ||
+ | tag = 1 | ||
+ | }, | ||
+ | ... | ||
+ | } | ||
+ | </ | ||
+ | The same is done for terminals of different carrier types. | ||
===== Depots ===== | ===== Depots ===== | ||
Depots are the places where the vehicles can be bought by the player. The construction files for depots lay in '' | Depots are the places where the vehicles can be bought by the player. The construction files for depots lay in '' |