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modding:ingametools [2020/06/18 11:18]
yoshi [Console]
modding:ingametools [2021/06/14 10:31]
yoshi [Main]
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-====== Internal Tools ======+====== Ingame Tools ======
 There are several tools available ingame to test and debug content. To activate these features, the debug mode has to be enabled. To do this, change the according ''debugMode'' value in the settings.lua to ''true'' or toggle the option in the [[:gamemanual:settings#advanced|game settings]] advanced options. There are several tools available ingame to test and debug content. To activate these features, the debug mode has to be enabled. To do this, change the according ''debugMode'' value in the settings.lua to ''true'' or toggle the option in the [[:gamemanual:settings#advanced|game settings]] advanced options.
  
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 ==== Main ==== ==== Main ====
-The <span btn>MAIN</span> tab has several options regarding rendering and internal data layers for animals.+The <span btn>MAIN</span> tab has several options regarding rendering and miscellaneous other tools.
  
 In the **General** section, the current cursor position is shown with all three coordinates. In the **General** section, the current cursor position is shown with all three coordinates.
- 
-Below in the **Grid collision view** there is a dropdown where the [[modding:animals#suitable_areas|score maps]] for animals can be selected. They are visualized with red and blue colors. The current animal movements and distribution can be shown with the two buttons at **Debug rendering** below.  
  
 The **Rendering options** cover several modes that are available as Hotkeys as well as some others: The **Rendering options** cover several modes that are available as Hotkeys as well as some others:
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   * **Terran Disable Filter** disables the dithering between different textures. The dominationg materials are displayed alone in a grid of 1×1 m².   * **Terran Disable Filter** disables the dithering between different textures. The dominationg materials are displayed alone in a grid of 1×1 m².
   * **LOD Scale** is a slider to simulate different LOD distances.   * **LOD Scale** is a slider to simulate different LOD distances.
 +  * **Terrain Memory Usage** is a slider to simulate different LOD distances.
   * **Terrain LOD error multiplier** is a parameter for the terrain LOD generation tolerance.   * **Terrain LOD error multiplier** is a parameter for the terrain LOD generation tolerance.
   * **Terrain LOD radius multiplier** is a parameter for the terrain LOD generation radius. The average in this radius is used for the simpler LOD geometry.   * **Terrain LOD radius multiplier** is a parameter for the terrain LOD generation radius. The average in this radius is used for the simpler LOD geometry.
  
 The **Simulation options** provide buttons to increase the simulation speed up to 32 compared to the regular maximum of 4. The **Simulation options** provide buttons to increase the simulation speed up to 32 compared to the regular maximum of 4.
- 
-Some basic information about entities can be gathered from the **Entity information dump**. By entering an entity id and pressing <span btn>GOTO</span>, it is possible to jump to the entity on the map. 
  
 Finally the **UI Debug tools** have two tools: Finally the **UI Debug tools** have two tools:
   * With **Show UI Element (Console)** it is possible to get the type and identifier of the current ui element the cursor is pointing on. The output can be read in the console.   * With **Show UI Element (Console)** it is possible to get the type and identifier of the current ui element the cursor is pointing on. The output can be read in the console.
   * **Toggle Ruler** enables or disables a small ruler tool that can be used to measure distances on the map.   * **Toggle Ruler** enables or disables a small ruler tool that can be used to measure distances on the map.
- 
 ==== Framebuffers ==== ==== Framebuffers ====
 <div right 350px> <div right 350px>
modding/ingametools.txt · Last modified: 2022/05/13 12:45 by yoshi