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modding:ingametools [2021/06/14 10:31] yoshi [Main] |
modding:ingametools [2022/05/13 12:45] yoshi [Dump] |
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| <span key> | | <span key> | ||
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* **Grass Prepass** is a rendering technique used to fasten the grass rendering. It is enabled by default. | * **Grass Prepass** is a rendering technique used to fasten the grass rendering. It is enabled by default. | ||
* **Terrain Prepass** is a rendering technique used to fasten the terrain rendering. It is enabled by default. | * **Terrain Prepass** is a rendering technique used to fasten the terrain rendering. It is enabled by default. | ||
- | * **Terran | + | * **Terrain |
* **LOD Scale** is a slider to simulate different LOD distances. | * **LOD Scale** is a slider to simulate different LOD distances. | ||
- | * **Terrain Memory Usage** is a slider to simulate different LOD distances. | + | * **Terrain Memory Usage** is a slider to adjust the ratio between performance and memory consumption of terrain data. |
* **Terrain LOD error multiplier** is a parameter for the terrain LOD generation tolerance. | * **Terrain LOD error multiplier** is a parameter for the terrain LOD generation tolerance. | ||
* **Terrain LOD radius multiplier** is a parameter for the terrain LOD generation radius. The average in this radius is used for the simpler LOD geometry. | * **Terrain LOD radius multiplier** is a parameter for the terrain LOD generation radius. The average in this radius is used for the simpler LOD geometry. | ||
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* **Fb depth** with depth information. As the depth information is stored exponential, | * **Fb depth** with depth information. As the depth information is stored exponential, | ||
* **Hdr lum** with light emission and reflecion information. | * **Hdr lum** with light emission and reflecion information. | ||
- | * **Hdr blur final** with light blurring information. | + | * **Hdr blur final** and **Hdr small** with light blurring information. |
* **Shadow map** is some depth information but from the origin of the sunlight. | * **Shadow map** is some depth information but from the origin of the sunlight. | ||
* **Ssao** with ssao information. | * **Ssao** with ssao information. | ||
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* **%** is the percentage of the total workload. | * **%** is the percentage of the total workload. | ||
+ | ==== Animals ==== | ||
+ | There is a dropdown where the [[modding: | ||
==== Environment ==== | ==== Environment ==== | ||
The settings of [[: | The settings of [[: | ||
At the bottom is a <span btn>Load From Camera Tool</ | At the bottom is a <span btn>Load From Camera Tool</ | ||
+ | ==== Dump ==== | ||
+ | A list of component types of an entity can be gathered from the **Entity information dump**. By entering an entity id, confirming it with <span btn> | ||
+ | |||
==== Crash ==== | ==== Crash ==== | ||
The last tab <span btn> | The last tab <span btn> |