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modding:modeleditor [2020/06/20 10:45] yoshi [Misc] |
modding:modeleditor [2020/07/16 09:31] kjell [Configuration] |
* ''importFbxPath'' is the directory from where the ''.fbx'' files can be imported. | * ''importFbxPath'' is the directory from where the ''.fbx'' files can be imported. |
* ''installPath'' usually is left empty as the Model Editor executable is in the install directory of Transport Fever 2. | * ''installPath'' usually is left empty as the Model Editor executable is in the install directory of Transport Fever 2. |
* ''userDataPath'' is the directory where the userData is located. It is used to find the staging area and screenshot folders. | * ''userDataPath'' is the directory where the userData is located. It is used to find the staging area and screenshot folders. You can find your userdata folder over the game's main menu > SETTINGS > ADVANCED > OPEN USERDATA FOLDER. Only use forward slashes / in the path. |
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===== User Interface ===== | ===== User Interface ===== |
The <span btn>Lod</span> spinner below can be used to select the level of detail that should be shown. With ''-1'' the used level of detail depends on the zoom level like in the game. ''0'' and above select specific levels of detail independend of the zoom level. | The <span btn>Lod</span> spinner below can be used to select the level of detail that should be shown. With ''-1'' the used level of detail depends on the zoom level like in the game. ''0'' and above select specific levels of detail independend of the zoom level. |
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The <span btn>Color config</span> spinner is used only for car model that have a [[:modding:vehicles#ai_controlled_vehicles|color configuration]]. It allows to cycle through all defined configurations. | The <span btn>Color config</span> spinner is used only for car model that have a [[modding:vehiclebasics#ai_controlled_vehicles|color configuration]]. It allows to cycle through all defined configurations. |
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==== Model Animations ==== | ==== Model Animations ==== |