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modding:modeleditor

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modding:modeleditor [2020/07/16 09:31]
kjell [Configuration]
modding:modeleditor [2021/02/25 09:54]
thomas [User Interface]
Line 11: Line 11:
   * ''%APPDATA%/Transport Fever 2/'' for Windows   * ''%APPDATA%/Transport Fever 2/'' for Windows
   * ''~/.local/share/Transport Fever 2'' for Linux   * ''~/.local/share/Transport Fever 2'' for Linux
 +  * ''/Users/<username>/Library/Application Support/Transport Fever 2/'' for MacOS
  
 <code lua> <code lua>
Line 17: Line 18:
   importFbxPath = "C:/Users/<Name>/AppData/Roaming/Transport Fever 2/fbx_import/",   importFbxPath = "C:/Users/<Name>/AppData/Roaming/Transport Fever 2/fbx_import/",
   installPath = "",   installPath = "",
-  userDataPath = "D:/Steam/userdata/162364699/1066780/local/",+  userDataPath = "D:/Steam/userdata/<steamID>/1066780/local/",
 } }
 end end
Line 28: Line 29:
 ===== User Interface ===== ===== User Interface =====
  
-To start the Model Editor, execute the ''ModelEditor.bat'' in the installation directory of Transport Fever 2 on Windows or ''ModelEditor.sh'' in the installation directory of Linux. This will open two windows, a console window with debug output and the actual user interface window. It has a toolbar at the top and the viewport where the models are rendered below.+To start the Model Editor, execute the ''ModelEditor.bat'' in the installation directory of Transport Fever 2 on Windows''ModelEditor.sh'' in the installation directory of Linux or ''ModelEditor.command'' in the installation directory of MacOS. This will open two windows, a console window with debug output and the actual user interface window. It has a toolbar at the top and the viewport where the models are rendered below.
  
 {{:modding:modeleditor:toolbar.png?nolink|}} {{:modding:modeleditor:toolbar.png?nolink|}}
modding/modeleditor.txt · Last modified: 2023/08/30 18:31 by yoshi