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modding:modeleditor [2020/07/16 09:31] kjell [Configuration] |
modding:modeleditor [2021/02/25 09:54] thomas [User Interface] |
* ''%APPDATA%/Transport Fever 2/'' for Windows | * ''%APPDATA%/Transport Fever 2/'' for Windows |
* ''~/.local/share/Transport Fever 2'' for Linux | * ''~/.local/share/Transport Fever 2'' for Linux |
| * ''/Users/<username>/Library/Application Support/Transport Fever 2/'' for MacOS |
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<code lua> | <code lua> |
===== User Interface ===== | ===== User Interface ===== |
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To start the Model Editor, execute the ''ModelEditor.bat'' in the installation directory of Transport Fever 2 on Windows or ''ModelEditor.sh'' in the installation directory of Linux. This will open two windows, a console window with debug output and the actual user interface window. It has a toolbar at the top and the viewport where the models are rendered below. | To start the Model Editor, execute the ''ModelEditor.bat'' in the installation directory of Transport Fever 2 on Windows, ''ModelEditor.sh'' in the installation directory of Linux or ''ModelEditor.command'' in the installation directory of MacOS. This will open two windows, a console window with debug output and the actual user interface window. It has a toolbar at the top and the viewport where the models are rendered below. |
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{{:modding:modeleditor:toolbar.png?nolink|}} | {{:modding:modeleditor:toolbar.png?nolink|}} |