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modding:vehicletypes [2020/09/05 15:23]
yoshi [Vehicle Types]
modding:vehicletypes [2020/09/05 15:24]
yoshi
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 In the sections below, there are some identifiers that are used frequently: In the sections below, there are some identifiers that are used frequently:
   * **mesh id** is a number that is equivalent to the index of the mesh in the model node tree. Use the <span btn>MODEL</span> button in the [[modding:modeleditor#model_tree|Model Editor]] to find out the correct number in the **ID** column.   * **mesh id** is a number that is equivalent to the index of the mesh in the model node tree. Use the <span btn>MODEL</span> button in the [[modding:modeleditor#model_tree|Model Editor]] to find out the correct number in the **ID** column.
   * **.msh reference** is a path to a mesh file relative to ''res/models/mesh/'' including the ''.msh'' file ending. The correct reference is listed on the right side of the model node tree in the Model Editor too.    * **.msh reference** is a path to a mesh file relative to ''res/models/mesh/'' including the ''.msh'' file ending. The correct reference is listed on the right side of the model node tree in the Model Editor too. 
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 ===== Road Vehicles ===== ===== Road Vehicles =====
 Road vehicles are bound to the street network built by the game or the player. They can drive along streets as well as on construction lanes of the right type in stations, depots and similar constructions. Road vehicles are bound to the street network built by the game or the player. They can drive along streets as well as on construction lanes of the right type in stations, depots and similar constructions.
modding/vehicletypes.txt · Last modified: 2024/04/10 15:31 by yoshi