Added controller-optimized user interface: enable it in the interface settings
Added controller support (only in the controller-optimized user interface)
Added reworked and improved vehicle models
Added Italian, Brazilian Portuguese and Korean localization
Added support for Steam Deck
Improved simulation performance
Improved rendering performance
Improved savegame loading performance
Improved memory usage
Improved video memory usage: introduced temporary unloading of unused textures
Improved savegame storage size by using zstd compression
Improved resource loading by providing more game resources in zip archives
Improved rendering: do proper transparency rendering to prevent xray effects
Improved rendering performance: added terrain tesselation
Improved usability: ask for input device if both mouse and controller are connected on first startup
Improved usability: ask for confirmation if user leaves settings menu with unsaved changes
Improved notifications: unified layout and position
Improved notifications: added setting to disable notification about new vehicles
Improved line manager: better highlighting and warnings related to alternative terminal issues
Improved line manager: show arrow at decision signals for alternative terminals
Improved line manager: force common decision points only for paths departing from same terminal
Improved line manager: ask for confirmation if line with configured stops should be deleted
Improved path finding: ignore alternative terminals from where is no path to the next primary terminal
Improved path finding: reduce calculation time for lines with multi-dock harbors
Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop
Improved data layers: added layer minimize feature to hide legend
Improved construction: grid layout for bridges, tunnels and railroad crossings
Improved street construction: adjusted size and heights of cloverleaf intersection
Improved cockpit camera: hide hints after 5 seconds
Improved music player: added playlists which are selectable in audio settings
Improved credits screen: added library information and navigation interaction
Improved map settings balancing: changed medium map size to 11km x 11 km
Improved debug output in certain crash situations
Improved debug output related to unexpected crashes
Map Editor Improved date handling: set start date to current date on save
Modding Improved user interface modding: added textAutoWrap property
Modding Improved user interface modding: added support for @4x icons
Modding Improved user interface modding: moved various hardcoded stylings to stylesheets
Modding Improved scripting: added file filter support for animals
Modding Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity
Modding Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity
Modding Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times
Modding Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times
Modding Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state
Modding Improved scripting: added function api.gui.comp.Component:setMouseListener(func) to add mouse listener
Modding Improved debug tools: added option to replace legacy vehicles with reworked ones
Modding Improved debug tools: added option to enable/disable and tweak terrain tesselation
Modding Improved debug tools: added option to enable/disable texture streaming
Modding Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod
Modding Improved error output of crashes related to metadata of models
Model Editor Improved output: show info message when model editor settings couldn't be loaded
Fixed crash related to year overflow of game simulation time
Fixed crash related to replacement of missing town building scaffolding
Fixed crash related to duplicate edges in constructions
Fixed crash related to systems with integrated AMD GPU and dedicated Nvidia GPU
Fixed crash related to AMD GPU drivers while using OpenGL
Fixed vehicles not loading in all compartments if they unload items before switching to another cargo
Fixed vehicle horn not triggered in certain situations
Fixed planes reserving runway even though they can't reserve the path to the runway
Fixed station types not being updated on street modification
Fixed background blurring of windows on certain systems
Fixed trains at stations being compressed while tracks are modified
Fixed scale of Peterbilt 359, Cascadia and 40 ton truck
Fixed various minor issues with localizations
Fixed missing tooltip for overcrowded terminals
Fixed update of key assignment in cockpit camera
Fixed land use data layer showing wrong level for some buildings
Campaign Fixed crash when clicking multiple times on yellow markers
Campaign Fixed flickering cutscene shot in mission 1
Campaign Fixed various minor issues with mission scripts
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Added dynamic closure of unused industries over time
Added dynamic spawning of industries over time
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Added additional shared capacity for stations in building extensions
Added side buildings for street stations
Added alternative terminals assignment in line manager
Added lane selection to waypoints for road vehicles
Added buoys as waypoints for ships
Added horn trigger in cockpit view
Added new horn sounds for coaches and planes
Added load speed penalty for trains with overlength
Added option to save and load mod presets in mod options menu
Modding Added option to visualize passengers and cargo items at station modules
Modding Added option to trigger soundevents of passing trains and road vehicles at waypoints
Modding Added url metadata in mod.lua to support linking of non-workshop sources
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Improved free game menu
Improved settings dialog: added option to toggle sound effects of bulldozer actions
Improved settings dialog: added option to toggle sound effects of construction actions
Improved user settings: added option to configure and disable crash savegames
Improved notifications: added settings to disable notifications
Improved application responsiveness during load screens
Improved highlighting of lines in line manager
Improved line and vehicle color selection
Improved persistence of HUD icon filter settings
Improved cockpit camera: add default camera position for leading vehicle in train if no camera positions are provided by model
Improved construction mode: skip camera move and zoom if station is already on screen
Improved tunnel construction: added (experimental) feature to adjust the minimum depth below ground
Improved bridge construction: added (experimental) feature to adjust the minimum heights above ground
Improved town editor: added new options to customize town needs per town
Improved load/unload time calculation for trains
Improved train stations: increased maximum platform length
Improved demolition sounds
Improved loading of DDS mipmaps
Improved debug output for certain asserts
Improved localization
Modding Improved base config: added value to disable load speed penalty
Modding Improved base config: added value to toggle particle effects for bulldozer actions
Modding Improved base config: added value to toggle particle effects for construction actions
Modding Improved scripting interface: added parcel system to scripting api
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Model Editor Improved settings persistence
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Model Editor Improved FBX import of seat locators
Fixed sinking ships when docking
Fixed road vehicle unbend at stops
Fixed cargo loss on vehicle replacement
Fixed incomplete loading on mixed cargo vehicles
Fixed sorting of vehicle model column in vehicle statistics
Fixed clickable area of town labels
Fixed game freeze when assigning ships to invalid lines
Fixed disabled advanced settings when mods are missing
Fixed stalled camera rotation
Fixed cut off filenames in error messages
Fixed deterministic simulation in increased game speeds
Fixed construction error related to lanes with length zero
Fixed hidden fault in crash saves resulting in later crashes with maxAge assert
Fixed crash related to open popups while line stops get removed
Fixed crash when building a road at very short distance from an existing node
Fixed crash when panning/zooming the map
Fixed crash in camera tool when two key frame positions are nearly the same
Fixed crash related to undefined vehicles from missing mods
Fixed crash on startup of the game (Windows)
Fixed crash on game start with missing read access to directories
Fixed crash caused by SOL lua errors
Fixed crash caused while rebuilding street segments
Fixed crash when using autocomplete in the console
Fixed crash related to sequence recording with the camera tool
Fixed crash on AMD graphics cards (MacOS)
Campaign Fixed train station filter in mission 1
Campaign Fixed crash related to stone circle task in mission 3
Modding Fixed scripting interface: added missing signal id
Modding Fixed scripting interface: minor documentation corrections
Modding Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent
Model Editor Fixed crash with empty compartments
Model Editor Fixed empty folders in dropdown menus
Model Editor Fixed initial values of new metadata fields to be empty instead of 0
Added news notification on startup
Added borderless window mode
Added setting to separately adjust terrain textures quality from all other textures
Added setting to adjust quality of bloom effect
Added creation of local copy of the stdout.txt file when game is crashing
Added creation of emergency save game in certain situations when game is crashing
Added minimum and maximum waiting time to loading configuration per station
Added link from vehicle statistic field name to vehicle details
Added cargo supplier information to town info window
Added rail construction type and sub menu
Added town building construction cranes
Added particle emitters to vanilla road vehicles and planes
Added blinking lights to vanilla trams with blinkers
Modding Added support for particle emitters to tram, bus, trucks and planes
Modding Added metadata property ‘trafficDelay’ for railroad crossings barrier timings
Modding Added metadata property 'departureDelay' for animation-independent departure timings
Modding Added metadata property for road vehicle and tram blinking frequency
Modding Added metadata properties for tram blinking lights at intersections
Modding Added metadata properties for asset constructions snapping along tracks, roads and water surface
Modding Added metadata property ‘aiLock’ to control whether a street can be changed by the simulation on town development
Modding Added metadata property 'crossingMaterial' for railroad crossing track filler material
Modding Added support to configure single cable catenary
Modding Added support for categories, descriptions and custom icons for terrain materials
Modding Added support for categories for bridges, tunnels and railroad crossings
Model Editor Added rendering of colliders
Model Editor Added rendering of bogies and fake bogie positions
Model Editor Added rendering of lanes
Improved UI for road and rail menu
Improved UI for modular construction configuration menu
Improved road menu: added traffic light control tool to road menu
Improved road menu: added street ownership control tool
Improved road and rail menu: added signal and waypoint replacement function
Improved terrain menu: added categories and descriptions to terrain materials
Improved terrain menu: moved mixed brushes to front of menu
Improved terrain menu: show erasers independent of category selection
Improved menus: unify category icon sizes
Improved construction: revised bridge/tunnel/railroad crossing menus
Improved construction: assets snap along track/road edges in switches, railroad crossings and constructions
Improved construction: added key command to disable snapping with default C
Improved construction: better cursor and grab point positioning when building bridges over water
Improved vehicle store: added sorting options by vehicle characteristics
Improved vehicle store: added filter option by cargo type
Improved vehicle store: added filter option for steam multiple units
Improved vehicle store: adjusted wagon filter to also show unmotorized multiple units
Improved vehicle store: always display vehicle groups in main column
Improved vehicle store: better search function for umlauts, numbers and tokens
Improved vehicle store: buy all vehicles with double-click
Improved vehicle store: stable scroll position when adding/removing train vehicles
Improved vehicle store: move wagons and locomotives to front or end of train with Ctrl + click
Improved vehicle and line manager: better renaming of lines, vehicles and stations
Improved line manager: disable terminal selection for stops with only one terminal
Improved line manager: disable load options for truck unload stops
Improved line manager: better terminal assignment stability after adding new stop to line
Improved line manager: display of industry HUD icons when editing a line
Improved mouse navigation: added zoom out to cursor mode
Improved finances window: Use Shift + click to borrow or repay 10 times at once
Improved settings dialog: moved language selection on top
Improved settings dialog: added option to adjust texture qualities in-game
Improved in-game menu: load game dialog offers same options as in main menu
Improved in-game menu: added option to play game directly from map editor
Improved simulation: vehicles wait for doors to be closed
Improved simulation: road vehicles wait for barriers to open
Improved railroad crossing animations
Improved HUD: icons for traffic lights and player ownership to better reflect the current state
Improved HUD: added properties for custom HUD icon render distances in base_config.lua
Improved debug tools: regrouped tab content to fit window on smaller screens
Improved debug tools: added option to flip frame buffers vertically
Improved debug output: better error messages for various situations
Improved debug output: added names of mods in stdout.txt log files
Improved Vulkan related error messages
Improved town generation: added experimental setting to configure initial street angle
Improved camera tool: added output resolution 3840×2160
Improved camera tool: reduced shadow map framebuffer size
Improved save game handling: fallback for various missing ressources
Improved save game handling: display list of replaced missing models after loading
Improved simulation performance: better utilization of CPU cores
Improved rendering of bloom effect: less flickering artifacts
Improved loading time of mods in main menu
Improved vehicle positioning after bulldozing underlying tracks
Modding Improved modded icons scaling for more consistent ui layouts
Modding Improved error output related to illegal self destruction of ui components
Modding Improved model validation: Check for invalid fake bogies on game load
Modding Improved campaign modding: Support custom worldmaps, medal icons and voice overs in main menu
Modding Improved mod parameters: Support custom icons for icon buttons in mod parameters
Modding Improved scripting interface: added commands to control vehicle departure
Modding Improved scripting interface: added command to get list of vehicles in a specific state
Modding Improved scripting interface: added functions to retrieve game language and settings
Modding Improved scripting interface: resolved entity id’s returned in builder.apply events
Modding Improved scripting interface documentation
Fixed rare crash in main menu drop downs
Fixed rare crash during street modification when person or vehicle is in idle state
Fixed rare crash when pressing remove all button in line editor
Fixed crash on game load when subscribed workshop mod is missing on local computer
Fixed crash caused by multiple units with cargo wagons
Fixed crash when setting calendar speed to custom value by script command
Fixed crash when using scripting console in main menu (MacOS)
Fixed crash loop when crashes occur before creation of setting.lua file
Fixed crash related to variant selection in vehicle store
Fixed crash when selling vehicles while replacing them
Fixed crash when replacing bus stop pair with a station group of 1 station with many terminals
Fixed delay when opening a vehicle overview on integrated graphics cards
Fixed delay when exiting the game directly to desktop
Fixed terrain render issues on integrated graphic cards (MacOS)
Fixed shadow rendering near water surface
Fixed rare town charts display issues
Fixed animals grid collision views (MacOS)
Fixed display of grid collision level bar in debug tools
Fixed flickering of buttons in vehicle overview on fast game speeds
Fixed display of multiple in-game popup messages
Fixed rendering of vehicles when they get replaced
Fixed display of HUD icons in front of camera when station is not in field of view
Fixed people crossing the street while the traffic light is red
Fixed station highlighted in red in modular construction builder
Fixed problems with large number of sound sources
Fixed audio settings pre listening of volume
Fixed settings menu: remove deprecated era dependent music option
Fixed voice over volume
Fixed generation of towns over already placed industries in map generator
Fixed use of rail only bridge types during map generation
Fixed placement of catenary masts in other tracks during track construction
Fixed building of vanilla intersection with 3 lanes in small and mid size
Fixed synchronization of difficult settings during game creation between two menus
Fixed load game options: reintroduced mod compatibility warnings
Fixed calculation of track cost when upgrading
Fixed station data mixup after placing stops nearby existing ones
Fixed positioning of search field in vehicle store
Fixed window size handling when applying graphic settings
Fixed fullscreen resolution handling by retain resolutions when returning from windowed mode with Alt + Enter
Campaign Fixed broken links several missions
Campaign Fixed wrong construction names in mission 13
Campaign Fixed misleading translation in mission 14
Modding Fixed localization issues after modifying tab widget
Modding Fixed corruption of emission layer for invalid vehicle configurations
Modding Fixed missing mod parameters in runFn function
Model Editor Fixed crash when adding first label
Model Editor Fixed crash when using label custom filters
Model Editor Fixed broken references to shared vanilla materials on fbx import
Model Editor Fixed handling of name string when saving model
Model Editor Fixed transparency issue for screenshot generation
Modding Deprecated metadata property ‘upgrade’ for street type configuration
Added operating system support (MacOS)
Added Vulkan graphics
API support
Added option to switch between OpenGL and Vulkan (Windows/Linux)
Added fallback switch to OpenGL if Vulkan extension is missing in graphics card driver
Added cable-stayed bridge type
Added option to toggle vsync in graphics settings
Added option to adjust keyboard camera control speed
Modding Added parallel support for new shaders provided in res/shaders2 and legacy shaders in res/shaders for older game versions
Improved rendering performance in general
Improved rendering performance for UI and animated or skinned models
Improved CPU rendering performance on Vulkan and OpenGL
Improved memory management for terrain textures
Improved tga compression performance and stability
Improved error messages when texture loading fails
Improved error messages when terrain textures are faulty
Improved UI cargo options for unload only stations: Disabled load options
Improved iron, cement and stone bridges using skinned materials to remove gaps
Improved handling of strings exceeding name fields
Improved mouse pointer position on fullscreen startup
Improved screen resolution selection: Added 5120×1440 fullscreen resolution option to support ultrawide curved monitors
Improved key binding options: Allow binding of Cmd/Win keys like Ctrl, Shift and Alt
Improved key binding options: Do not allow binding of already hardcoded bind arrow keys
Improved key binding in cockpit camera
Improved zoom smoothness with keyboard
Improved speeds for camera control with keyboard
Improved render and simulation timing debug information layout
Improved debug functionality: Added settings.lua property “graphicalDeviceOverride” to manually force graphic card selection
Modding Improved scripting interface: Added missing street type properties to api.type.StreetType
Modding Improved scripting interface: Added missing track type properties to api.type.TrackType
Modding Improved scripting interface: Added terminal type properties to api.type.Terminal
Fixed multiple crashes caused by invalid construction scripts from mods
Fixed multiple issues (crashes and rendering glitches) when username or path contain multibyte UTF-8 characters
Fixed crash related to stylesheets and in-game console on return to main menu
Fixed crash of stock list update helper when cargo rule changes
Fixed crashes caused by invalid indices of dropdown construction parameters
Fixed game stops responding when exiting game and shader_cache is corrupted
Fixed workshop mod textures cached in wrong directory
Fixed rendering of skybox in entity windows, e.g. vehicle windows
Fixed rendering of reflection in screenshots
Fixed rendering of catchment areas for certain modded stations
Fixed camera control keys not working anymore when using menus
Fixed camera control keys not working anymore when popups appear
Fixed camera control keys not working anymore when Alt key is pressed
Fixed continuous camera movement when pause menu is opened with Win/Cmd+Q or Win/Cmd+W
Fixed cockpit camera control keys not working anymore when pause menu is opened
Fixed terrain tool shortcut handling
Fixed creation of slow train track segments
Fixed slow down of trains caused by incorrect train segment reservation
Fixed streets with upright trash cans and fireplugs
Fixed use of suspension and cable-stayed bridges in map generation
Fixed unloading/loading of cargo on same line to destination
Fixed allocation of cargo to lines in some rare cases
Fixed “Modify for” price handling
Fixed line numbers displayed twice
Fixed window resizing: Prevent windows from being shrunk away
Fixed terminal column width in station window
Fixed too long line and station names breaking table layouts in line manager
Fixed multiple UI issues related to interface scaling
Fixed missing UI elements with AMD Driver version 20.12.1
Fixed integer overflow in vehicle buy window
Fixed cursor positioning in in-game console after use of autocompletion
Fixed scroll positioning in text input fields
Fixed missing and faulty localization of certain strings
Fixed music volume spike at end of loading screen when starting a mission
Fixed value difference in headquarters statistics and status line
Fixed swapped values for real estate / vehicles in headquarters window
Fixed statistic logs and diagram calculations
Campaign Fixed campaign menu continue button
Campaign Fixed “Campaign Tycoon” achievement conditions
Campaign Fixed terrain alignment of log depot in mission 1
Campaign Fixed camera rotation detection in mission 1
Campaign Fixed rail buildings filter in mission 2
Campaign Fixed incorrect train station name in mission 10
Campaign Fixed missing localization of options in mission 11
Campaign Fixed bulldozing protection for Palma hotel in mission 12
Campaign Fixed location link and spelling mistake in mission 16
Modding Fixed memory leak when using api.gui.comp.List
Modding Fixed broken api.gui.util.downcast
Modding Fixed api.gui.comp.addStyleClass when inserting duplicate entries
Model Editor Fixed scroll positioning in text input fields
Model Editor Fixed rare crashes on fbx import related to texture desc
Model Editor Fixed crash when browsing in file menus (MacOS, Linux)
Removed libstdc++ library from working directory: Added backup in 'redist\linux\extra' (Linux)
Removed in-game changing of multisampling graphics setting
Added suspension bridge type
Added mod info to load game dialog
Added in-game language selection
Added difficulty selection to load game dialog
Added save game progress bar when saving manually
Added vehicle lifetime warning behavior to settings
Modding Added reworked scripting interface
Modding Added new gui interface
Modding Added in-game console for Lua scripting: press ` to open (keyboard top left corner key)
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Modding Added support for dynamic game resources
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Modding Added possibility to mod localizations into new languages
Modding Added new stage for mod loading (see postRunFn in base_mod.lua)
Modding Added feature to add/remove other modules when a module is built
Modding Added user-definable maximum slope and minimum radius to track type
Modding Added customizable factors for train acceleration/deceleration
Modding Added factors to control calculated costs and maintenance
Modding Added user-definable probability of recomputation of person destinations (experimental)
Model editor Added mesh highlighting feature
Model editor Added label preview feature
Model editor Added markers for seats, cargo bays, particle systems, labels, ship water lines and cargo slots
Model editor Added light rotation feature
Model editor Added import support for bounding info and labels
Model editor Added transform editing
Model editor Added marker for current file in open dialog and show in window title
Model editor Added slider for vehicle age
Model editor Added triangle count label
Improved simulation performance
Improved game speed throttling to prevent excessive stuttering
Improved error handling: show a message box for all types of crashes
Improved error handling: generally display as much information as possible
Improved error handling: display mod and file name when possible
Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt
Improved keyboard shortcuts: show key bindings in tool tips
Improved keyboard shortcuts: added more commands (construction menu)
Improved settings menu: show warning in case of duplicate key bindings
Improved settings menu: added button pointing to “userdata” folder
Improved vehicle store: show whether reversible or not
Improved airport: landing lights module now automatically removes opposite lights
Improved vehicle replace and edit window: handling of selection change
Improved railway crossing barriers animation: open earlier
Improved quality of French, Spanish and Polish translation
Modding Improved modular rail station: support for modded tracks
Modding Improved error handling: show complete file name on error
Modding Improved error handling while building a construction (don't crash)
Modding Improved missing resource handling: generally better error message
Modding Improved missing resource handling: for constructions and modules
Modding Improved missing resource handling: for removed ground textures
Modding Improved missing resource handling: check for corrupted meshes
Modding Improved module construction menu when having a lot of categories
Modding Improved railroad crossing list scrollbar
Model editor Improved error handling
Model editor Improved metadata editor stability
Model editor Improved windows usability
Model editor Improved initial values of materials
Model editor (Re-)Added gui/website screenshot buttons
Fixed tree highlighting in module mode
Fixed asset builder rotation not reset
Fixed airport landing lights hover selection
Fixed rare crash with charts
Fixed keyboard shortcut for street modifier
Fixed cargo train station and cargo harbor sound sets
Fixed random crash in module mode
Fixed random crash caused by pathfinder
Fixed crash with bulldozer refund when building streets
Fixed crash with missing station or depot name
Fixed rare crash in main menu when adding or removing mods
Fixed rare crash with disappearing construction in module build mode
Fixed train axles and rods not animated anymore after some distance
Fixed industry displays transported -100% value bug
Fixed shipping value could exceed production limit bug
Fixed straight and curved buttons showing up in track menu bug
Fixed module builder tree highlighting artifacts
Fixed vehicle store window layout problems such as label centering
Fixed a bug which caused the names of industries to be reset after upgrade
Fixed vehicles driving with open doors bug
Fixed a bug where vehicles leave stations too early without picking up all cargo
Fixed aircraft jumping on airports which are built below zero altitude
Fixed water texture not being placed at the correct height when level was changed
Fixed rendering timers bug resulting in incorrect values for average timings
Fixed street build mode invalidate when clicking parameter list
Fixed module builder mode shows line and vehicle statistics buttons
Fixed burnt pixels problem on certain AMD Radeon cards (e.g. RX 5700)
Fixed reversible configuration of multiple trains
Fixed Dunara Castle ship having two drivers
Fixed ES1 Lastochka tail lights
Fixed Zuhai GTQ diesel sound
Fixed Bombardier DHC-8-402PF animation details
Modding Fixed asset categories case-sensitivity issue
Modding Fixed crash with compartments without load configurations
Modding Fixed vehicle label not being shown when vehicle had no seats bug
Model editor Fixed tangents/normals display for skinned materials
Model editor Fixed fbx importer (wrong tangents for skinned materials)
Model editor Fixed track ballast material
Model editor Fixed crash when opening model with no bounding info
Model editor Fixed animation loop button when closing file
Model editor Fixed screenshot feature: reactivated 3D screenshots
Model editor Fixed metadata merging: particle system overwritten
Model editor Fixed crew appearing as passengers
Model editor Fixed refresh issues with passengers and cargo preview
Added straight street building mode
Added bulldozer brush feature: keep bulldozing while mouse pressed
Added free bulldozer functionality: bulldozing is generally free
Added refund bulldozer functionality: get a refund when bulldozing immediately
Added bulk color reset functionality in vehicle manager
Added terrain rendering quality low setting
Added debug mode feature: Alt Gr + d: debug window with various features
Added debug mode feature: Alt Gr + i: show rendering statistics
Added debug mode feature: Alt Gr + r: reload shaders
Added debug mode feature: Alt Gr + b: show bounding boxes
Improved memory usage: significantly lower RAM consumption
Improved module builder performance (harbors)
Improved terrain rendering performance: particularly on AMD graphic cards
Improved grass rendering performance
Improved line editing performance
Improved save game loading time
Improved line/vehicle manager usability: double-click on line opens line window
Improved line manager: currently hovered line blinking
Improved line manager: station labels of selected line better visible
Improved line manager cargo config icon style
Improved lines table: added links
Improved vehicle manager: added condition column
Improved vehicle statistics: added links
Improved line statistics: added links to line window charts and finances
Improved add mods to save game button
Improved vehicle (train) behavior: keep current stop when path is interrupted
Improved track catenary: distance between poles depending on curvature
Improved train depot with high speed upgrade (“No country for old trains” ach.)
Improved picking of ships when docked
Improved hover rendering of harbors
Improved camera tool field of views: level of detail now scales correctly
Improved search field focus: pop focus on Esc when empty
Improved modding stability: removing bridge or tunnel mods no longer crashes
Improved underground rendering for module builder/bulldozer (modding)
Improved error reporting when models are incorrectly configured (modding)
Improved handling of incompatible mesh/materials configurations (modding)
Improved collision handling of module slots with water: added parameter (modding)
Improved rail station era_c platform roof connector
Improved LODs for stations
Improved LODs for depots
Improved LODs for ships
Improved LODs for aircraft
Improved LODs for asian locomotives
Improved LODs for ice1, avelia_express, eurodual and ten_wheeler
Improved LODs for oil refinery and steel mill
Campaign Improved cargo counting in mission 15
Campaign Improved translations in mission 16
Campaign Improved custom cargo models in several missions
Fixed delay/freeze when building land bridges
Fixed a problem where a big ship could be sent to a small dock and get stuck
Fixed vehicle store search field focus lost issue
Fixed rare crash with certain AMD graphics cards
Fixed rare crash when loading certain save games
Fixed crash when cloning vehicle on a line without stops
Fixed terrain rendering artifacts on Intel HD Graphics
Fixed an issue with rendering of bulldozer selection for underground objects
Fixed random crash when starting a new game or generating streets in editor
Fixed street terminal builder costs label not shown for non-terminals
Fixed Alt/Ctrl shortcut combination issue
Fixed some shortcuts
Fixed vehicle editor details when (re)moving wagons
Fixed vehicle window left click unfocus issue
Fixed multiple unit flipped icon issue
Fixed carrier filter buttons order
Fixed cloned aircraft ignoring small/large hangar
Fixed cockpit camera cargo item style
Fixed vehicles losing custom color when replaced
Fixed terrain ground texture glitches
Fixed several small performance issues
Fixed various vehicle balancing issues
Fixed line cargo configuration icon not showing active state in certain cases
Fixed collision with modular station when deleting and rebuilding a connected track
Fixed a train station building graphic glitch
Fixed issue where cargo items at truck stations not merging in 10 item groups
Fixed issue when building stations or depots leading to short game freeze
Fixed missing paths at train station main entrance
Fixed ship jumping when docked at terminus dock
Fixed UI playing many sound effects at once
Fixed industries and streets showing incorrect costs (map editor)
Fixed streets incorrectly having maintenance costs (map editor)
Fixed construction menu filter button list not scrollable (modding)
Fixed only four track types limitation within the rail station construction (modding)
Fixed vehicle maintenance costs when interval is non-default (modding)
Fixed module menu parameters not scrollable (modding)
Fixed ships virgo, herkules_xi, dunara_castle and zoroaster not being big ships
Fixed bounding volume of certain dock models
Fixed lanes for cargo harbor main building
Fixed texture error for Asian tram lvs_86
Campaign Fixed a crash in mission 9 when attempting to modify a rail depot
Campaign Fixed mission 11 progress counter
Fixed rare crash with vehicle store
Fixed rare crash with cockpit camera
Fixed rare crash when buying train
Fixed rare crash when building modules
Fixed rare crash when generating streets
Fixed crash with cockpit camera when animal dies
Fixed crash when encountering invalid DDS file
Fixed crash when opening vehicle replacement dialog
Fixed crash when construction points to missing models (modding)
Fixed crash when building “ends” of asymmetric streets (modding)
Fixed crashes related to using legacy model format (modding)
Fixed tracks not bulldozable in certain cases (near crossings)
Fixed cloned trains going to wrong platform
Fixed cloned road vehicles coming out of remote depot
Fixed replace vehicles sometimes sells all vehicles
Fixed line deselected while editing in certain cases (e.g. duplicate line names)
Fixed vehicle store confusing modify/buy
Fixed moving waggons between trains when balance is negative
Fixed issue when replacing reversed train with non-reversible train
Fixed signals showing red/green at the same time in certain cases
Fixed construction menu categories not visible in certain cases (e.g. electrification)
Fixed WASD keys hang when entering in-game menu
Fixed headquarters achievement not properly unlocked in certain cases
Fixed audio error when managing many vehicles at once
Fixed hovercraft engine sound too loud
Fixed minor town building details
Fixed missing railroad crossing selection tooltip
Fixed new vehicle notification details
Fixed issue with flickering buttons in line manager
Fixed missing translations
Fixed dynamic stop label not allowing negative offset (modding)
Campaign Fixed rare crashes in missions 11, 13 and 14
Campaign Fixed mistakes in text links and locators in mission 12
Campaign Fixed missing train descriptions in mission 13
Campaign Fixed passengers transported by bus counted towards task progress in mission 16
Fixed random crash caused by town development
Fixed rare crash related to line manager
Fixed rare crash when modifying airport landing lights
Fixed rare crash in map editor when generating heightmap/towns/industries/streets
Fixed rare crash when initializing new game
Fixed rare crash when building stations
Fixed rare crash related to vehicle manager
Fixed wrong catchment area display and preview in certain cases
Fixed vehicles stuck when there is only a very short segment after railroad crossing
Fixed invalid parcels / town buildings in rare cases
Fixed vehicle store not opening after depot electrification
Fixed small stuttering when hovering mouse over objects
Fixed guide system not reset when playing map
Fixed vehicle doors opening on wrong side
Fixed modern headquarters appearing too early
Fixed tram catenary poles on railroad crossing
Fixed railroad crossing animation details
Fixed street station details
Fixed add station mouse cursor bug
Fixed black streets/tracks rendering bug
Fixed module slots sometimes occluded by terrain
Fixed UI scaling issues in construction menus
Fixed preview images of autosaves not deleted
Fixed various texts and translations
Fixed compatibility problems with certain Linux distributions
Fixed generate streets didn't show progress (map editor)
Fixed actions not stopped when switching construction menu tab (map editor)
Fixed crash if specified crew model not found (modding)
Fixed crash when encountering compressed TGA files (modding)
Fixed car models from mods not visible in game (modding)
Fixed several minor details in missions 1/5/11/16/18 (campaign)
Improved in-game settings (show all options)
Improved missing resources handling (e.g. skip models with missing meshes)
Improved railroad crossing with sound effect
Improved airport details (terminal numbers, lights)
Added train editing feature
Added cargo load ratio feature
Added Set line > New line feature