Added suspension bridge type
Added mod info to load game dialog
Added in-game language selection
Added difficulty selection to load game dialog
Added save game progress bar when saving manually
Added vehicle lifetime warning behavior to settings
[Modding] Added reworked scripting interface
[Modding] Added new gui interface
[Modding] Added in-game console for Lua scripting: press “`” to open (keyboard top left corner key)
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[Modding] Added support for dynamic game resources
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[Modding] Added possibility to mod localizations into new languages
[Modding] Added new stage for mod loading (see postRunFn in base_mod.lua)
[Modding] Added feature to add/remove other modules when a module is built
[Modding] Added user-definable maximum slope and minimum radius to track type
[Modding] Added customizable factors for train acceleration/deceleration
[Modding] Added factors to control calculated costs and maintenance
[Modding] Added user-definable probability of recomputation of person destinations (experimental)
[Model editor] Added mesh highlighting feature
[Model editor] Added label preview feature
[Model editor] Added markers for seats, cargo bays, particle systems, labels, ship water lines and cargo slots
[Model editor] Added light rotation feature
[Model editor] Added import support for bounding info and labels
[Model editor] Added transform editing
[Model editor] Added marker for current file in open dialog and show in window title
[Model editor] Added slider for vehicle age
[Model editor] Added triangle count label
Improved simulation performance
Improved game speed throttling to prevent excessive stuttering
Improved error handling: show a message box for all types of crashes
Improved error handling: generally display as much information as possible
Improved error handling: display mod and file name when possible
Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt
Improved keyboard shortcuts: show key bindings in tool tips
Improved keyboard shortcuts: added more commands (construction menu)
Improved settings menu: show warning in case of duplicate key bindings
Improved settings menu: added button pointing to “userdata” folder
Improved vehicle store: show whether reversible or not
Improved airport: landing lights module now automatically removes opposite lights
Improved vehicle replace and edit window: handling of selection change
Improved railway crossing barriers animation: open earlier
Improved quality of French, Spanish and Polish translation
[Modding] Improved modular rail station: support for modded tracks
[Modding] Improved error handling: show complete file name on error
[Modding] Improved error handling while building a construction (don't crash)
[Modding] Improved missing resource handling: generally better error message
[Modding] Improved missing resource handling: for constructions and modules
[Modding] Improved missing resource handling: for removed ground textures
[Modding] Improved missing resource handling: check for corrupted meshes
[Modding] Improved module construction menu when having a lot of categories
[Modding] Improved railroad crossing list scrollbar
[Model editor] Improved error handling
[Model editor] Improved metadata editor stability
[Model editor] Improved windows usability
[Model editor] Improved initial values of materials
[Model editor] (Re-)Added gui/website screenshot buttons
Fixed tree highlighting in module mode
Fixed asset builder rotation not reset
Fixed airport landing lights hover selection
Fixed rare crash with charts
Fixed keyboard shortcut for street modifier
Fixed cargo train station and cargo harbor sound sets
Fixed random crash in module mode
Fixed random crash caused by pathfinder
Fixed crash with bulldozer refund when building streets
Fixed crash with missing station or depot name
Fixed rare crash in main menu when adding or removing mods
Fixed rare crash with disappearing construction in module build mode
Fixed train axles and rods not animated anymore after some distance
Fixed industry displays transported -100% value bug
Fixed shipping value could exceed production limit bug
Fixed straight and curved buttons showing up in track menu bug
Fixed module builder tree highlighting artifacts
Fixed vehicle store window layout problems such as label centering
Fixed a bug which caused the names of industries to be reset after upgrade
Fixed vehicles driving with open doors bug
Fixed a bug where vehicles leave stations too early without picking up all cargo
Fixed aircraft jumping on airports which are built below zero altitude
Fixed water texture not being placed at the correct height when level was changed
Fixed rendering timers bug resulting in incorrect values for average timings
Fixed street build mode invalidate when clicking parameter list
Fixed module builder mode shows line and vehicle statistics buttons
Fixed burnt pixels problem on certain AMD Radeon cards (e.g. RX 5700)
Fixed reversible configuration of multiple trains
Fixed Dunara Castle ship having two drivers
Fixed ES1 Lastochka tail lights
Fixed Zuhai GTQ diesel sound
Fixed Bombardier DHC-8-402PF animation details
[Modding] Fixed asset categories case-sensitivity issue
[Modding] Fixed crash with compartments without load configurations
[Modding] Fixed vehicle label not being shown when vehicle had no seats bug
[Model editor] Fixed tangents/normals display for skinned materials
[Model editor] Fixed fbx importer (wrong tangents for skinned materials)
[Model editor] Fixed track ballast material
[Model editor] Fixed crash when opening model with no bounding info
[Model editor] Fixed animation loop button when closing file
[Model editor] Fixed screenshot feature: reactivated 3D screenshots
[Model editor] Fixed metadata merging: particle system overwritten
[Model editor] Fixed crew appearing as passengers
[Model editor] Fixed refresh issues with passengers and cargo preview
Added straight street building mode
Added bulldozer brush feature: keep bulldozing while mouse pressed
Added free bulldozer functionality: bulldozing is generally free
Added refund bulldozer functionality: get a refund when bulldozing immediately
Added bulk color reset functionality in vehicle manager
Added terrain rendering quality low setting
Added debug mode feature: Alt Gr + d: debug window with various features
Added debug mode feature: Alt Gr + i: show rendering statistics
Added debug mode feature: Alt Gr + r: reload shaders
Added debug mode feature: Alt Gr + b: show bounding boxes
Improved memory usage: significantly lower RAM consumption
Improved module builder performance (harbors)
Improved terrain rendering performance: particularly on AMD graphic cards
Improved grass rendering performance
Improved line editing performance
Improved save game loading time
Improved line/vehicle manager usability: double-click on line opens line window
Improved line manager: currently hovered line blinking
Improved line manager: station labels of selected line better visible
Improved line manager cargo config icon style
Improved lines table: added links
Improved vehicle manager: added condition column
Improved vehicle statistics: added links
Improved line statistics: added links to line window charts and finances
Improved add mods to save game button
Improved vehicle (train) behavior: keep current stop when path is interrupted
Improved track catenary: distance between poles depending on curvature
Improved train depot with high speed upgrade (“No country for old trains” ach.)
Improved picking of ships when docked
Improved hover rendering of harbors
Improved camera tool field of views: level of detail now scales correctly
Improved search field focus: pop focus on ESC when empty
Improved modding stability: removing bridge or tunnel mods no longer crashes
Improved underground rendering for module builder/bulldozer (modding)
Improved error reporting when models are incorrectly configured (modding)
Improved handling of incompatible mesh/materials configurations (modding)
Improved collision handling of module slots with water: added parameter (modding)
Improved rail station era_c platform roof connector
Improved LODs for stations
Improved LODs for depots
Improved LODs for ships
Improved LODs for aircraft
Improved LODs for asian locomotives
Improved LODs for ice1, avelia_express, eurodual and ten_wheeler
Improved LODs for oil refinery and steel mill
[Campaign] Improved cargo counting in mission 15
[Campaign] Improved translations in mission 16
[Campaign] Improved custom cargo models in several missions
Fixed delay/freeze when building land bridges
Fixed a problem where a big ship could be sent to a small dock and get stuck
Fixed vehicle store search field focus lost issue
Fixed rare crash with certain AMD graphics cards
Fixed rare crash when loading certain save games
Fixed crash when cloning vehicle on a line without stops
Fixed terrain rendering artifacts on Intel HD Graphics
Fixed an issue with rendering of bulldozer selection for underground objects
Fixed random crash when starting a new game or generating streets in editor
Fixed street terminal builder costs label not shown for non-terminals
Fixed Alt/Ctrl shortcut combination issue
Fixed some shortcuts
Fixed vehicle editor details when (re)moving wagons
Fixed vehicle window left click unfocus issue
Fixed multiple unit flipped icon issue
Fixed carrier filter buttons order
Fixed cloned aircraft ignoring small/large hangar
Fixed cockpit camera cargo item style
Fixed vehicles losing custom color when replaced
Fixed terrain ground texture glitches
Fixed several small performance issues
Fixed various vehicle balancing issues
Fixed line cargo configuration icon not showing active state in certain cases
Fixed collision with modular station when deleting and rebuilding a connected track
Fixed a train station building graphic glitch
Fixed issue where cargo items at truck stations not merging in 10 item groups
Fixed issue when building stations or depots leading to short game freeze
Fixed missing paths at train station main entrance
Fixed ship jumping when docked at terminus dock
Fixed UI playing many sound effects at once
Fixed industries and streets showing incorrect costs (map editor)
Fixed streets incorrectly having maintenance costs (map editor)
Fixed construction menu filter button list not scrollable (modding)
Fixed only four track types limitation within the rail station construction (modding)
Fixed vehicle maintenance costs when interval is non-default (modding)
Fixed module menu parameters not scrollable (modding)
Fixed ships virgo, herkules_xi, dunara_castle and zoroaster not being big ships
Fixed bounding volume of certain dock models
Fixed lanes for cargo harbor main building
Fixed texture error for Asian tram lvs_86
[Campaign] Fixed a crash in mission 9 when attempting to modify a rail depot
[Campaign] Fixed mission 11 progress counter
Fixed rare crash with vehicle store
Fixed rare crash with cockpit camera
Fixed rare crash when buying train
Fixed rare crash when building modules
Fixed rare crash when generating streets
Fixed crash with cockpit camera when animal dies
Fixed crash when encountering invalid DDS file
Fixed crash when opening vehicle replacement dialog
Fixed crash when construction points to missing models (modding)
Fixed crash when building “ends” of asymmetric streets (modding)
Fixed crashes related to using legacy model format (modding)
Fixed tracks not bulldozable in certain cases (near crossings)
Fixed cloned trains going to wrong platform
Fixed cloned road vehicles coming out of remote depot
Fixed replace vehicles sometimes sells all vehicles
Fixed line deselected while editing in certain cases (e.g. duplicate line names)
Fixed vehicle store confusing modify/buy
Fixed moving waggons between trains when balance is negative
Fixed issue when replacing reversed train with non-reversible train
Fixed signals showing red/green at the same time in certain cases
Fixed construction menu categories not visible in certain cases (e.g. electrification)
Fixed WASD keys hang when entering in-game menu
Fixed headquarters achievement not properly unlocked in certain cases
Fixed audio error when managing many vehicles at once
Fixed hovercraft engine sound too loud
Fixed minor town building details
Fixed missing railroad crossing selection tooltip
Fixed new vehicle notification details
Fixed issue with flickering buttons in line manager
Fixed missing translations
Fixed dynamic stop label not allowing negative offset (modding)
[Campaign] Fixed rare crashes in missions 11, 13 and 14
[Campaign] Fixed mistakes in text links and locators in mission 12
[Campaign] Fixed missing train descriptions in mission 13
[Campaign] Fixed passengers transported by bus counted towards task progress in mission 16
Fixed random crash caused by town development
Fixed rare crash related to line manager
Fixed rare crash when modifying airport landing lights
Fixed rare crash in map editor when generating heightmap/towns/industries/streets
Fixed rare crash when initializing new game
Fixed rare crash when building stations
Fixed rare crash related to vehicle manager
Fixed wrong catchment area display and preview in certain cases
Fixed vehicles stuck when there is only a very short segment after railroad crossing
Fixed invalid parcels / town buildings in rare cases
Fixed vehicle store not opening after depot electrification
Fixed small stuttering when hovering mouse over objects
Fixed guide system not reset when playing map
Fixed vehicle doors opening on wrong side
Fixed modern headquarters appearing too early
Fixed tram catenary poles on railroad crossing
Fixed railroad crossing animation details
Fixed street station details
Fixed add station mouse cursor bug
Fixed black streets/tracks rendering bug
Fixed module slots sometimes occluded by terrain
Fixed UI scaling issues in construction menus
Fixed preview images of autosaves not deleted
Fixed various texts and translations
Fixed compatibility problems with certain Linux distributions
Fixed generate streets didn't show progress (map editor)
Fixed actions not stopped when switching construction menu tab (map editor)
Fixed crash if specified crew model not found (modding)
Fixed crash when encountering compressed TGA files (modding)
Fixed car models from mods not visible in game (modding)
Fixed several minor details in missions 1/5/11/16/18 (campaign)
Improved in-game settings (show all options)
Improved missing resources handling (e.g. skip models with missing meshes)
Improved railroad crossing with sound effect
Improved airport details (terminal numbers, lights)
Added train editing feature
Added cargo load ratio feature
Added Set line > New line feature