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releasenotes [2022/05/09 23:40]
yoshi [Stable]
releasenotes [2024/01/16 12:03]
thomas [Stable]
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 ===== Stable ===== ===== Stable =====
  
 +Version 35732 (January 11, 2024)
 +  * Improved rendering performance when line manager is open
 +  * Improved rendering performance on AMD graphic cards
 +  * Fixed crash when building roads over constructions
 +  * Fixed crash with duplicated keys in mod parameters
 +  * Fixed crash with incorrect model metadata configuration (out-of-bounds indices)
 +  * Fixed crash caused by hidden zip files created on certain filesystem types (macOS)
 +  * Fixed rare crash when duplicating vehicles in vehicle manager
 +  * Fixed wheel animation for train Russian Class PV
 +  * Fixed light configuration for tram Toronto PCC A-7 
 +  * Fixed asset/color brushes not applied with every click
 +  * Fixed creation of dump files for invalid UTF8 characters in mods
 +  * <span btn>Model Editor</span> Fixed validator for out-of-bounds indices checks
 +  * <span btn>Model Editor</span> Fixed validator for config metadata with multiple LOD's
 +
 +Version 35720 (August 24, 2023)
 +  * <span btn>Modding</span> Improved scripting interface: added type for ColliderList
 +  * Fixed crash caused by error in Train shunter mod
 +  * <span btn>Campaign</span> Fixed freeze when starting campaign missions with OpenGL
 +
 +Version 35716 (July 27, 2023)
 +  * Improved branding and info screen for Deluxe Edition
 +  * Improved localization
 +  * Improved texture streaming
 +  * Improved simulation performance
 +  * Improved various user interface layouts
 +  * Improved general performance for ship pathfinding
 +  * Improved memory usage for table in user interface
 +  * Improved memory usage when playing with CJK characters
 +  * Improved duplicated save game handling when restoring save games from cloud or usb drive
 +  * Improved highlighting of lines in line manager
 +  * Improved usability when using mouse and keyboard
 +  * Improved usability: added hint to explain the necessity of a game update for newer save games
 +  * Improved usability: added button prompt "Cancel" for bulldozer
 +  * Improved usability: added rename for line/depot in vehicle manager
 +  * Improved usability: allow opening of line from line manager and vehicle manager
 +  * Improved usability: ask for confirmation if user leaves settings menu with unsaved changes
 +  * Improved usability: better contrast in line and vehicle manager view
 +  * Improved usability: better preview when building constructions
 +  * Improved usability: changed order of tabs in custom settings
 +  * Improved usability: fixed disappearing station HUD icons when bulldozing
 +  * Improved usability: fixed order of tabs in line details window
 +  * Improved usability: fixed updating of HUD icons when upgrading streets with tram tracks
 +  * Improved usability: for modifying balance in sandbox mode
 +  * Improved usability: improved progress indicator when saving
 +  * Improved usability: increased maximum speed of free camera
 +  * Improved line manager usability: added confirmation dialog when deleting a line
 +  * Improved vehicle manager usability: fixed selection when vehicle is sold
 +  * Fixed crash in map editor when generating terrain and towns simultaneously
 +  * Fixed crash when changing height during street or track construction
 +  * Fixed crash when editing vehicle after selling
 +  * Fixed crash when new industry is connected to the street network
 +  * Fixed rare crash when changing the settings for a temporarily deleted construction
 +  * Fixed rare crash when headquarter is upgrading
 +  * Fixed rare crash when industry is closed
 +  * Fixed rare crash when modifying street sections with cars on it
 +  * Fixed rare focus lost with controller when cancel save game dialog
 +  * Fixed "Building town..." message still displayed when returning to main menu
 +  * Fixed color glitches for some vehicles
 +  * Fixed deluxe content not available in save games created before the acquisition
 +  * Fixed discarding of long texts from virtual keyboard in text fields
 +  * Fixed incorrect links in campaign mission texts
 +  * Fixed incorrect placement of warning message during construction
 +  * Fixed incorrect texture size for car VW Type 2 T1
 +  * Fixed interruption of camera movement when closing object window
 +  * Fixed lag when navigation large tables in user interface
 +  * Fixed missing highlighting when editing multiple trains in vehicle store
 +  * Fixed path finding for ships with unreachable terminals
 +  * Fixed performance issue when assigning ships to a new line were no path exists
 +  * Fixed placement of “Invert rotation” option for mouse and keyboard in settings dialog
 +  * Fixed reset of cheats when switching between advanced settings tabs
 +  * Fixed strength of the landscaping brushes
 +  * Fixed tree generation in map editor for tropical climate
 +  * Fixed truncation of earnings for large values
 +
 +
 +Version 35320 (May 16, 2023)
 +  * Fixed crash with some integrated graphics cards due to incorrect memory allocation
 +
 +Version 35313 (April 27, 2023)
 +  * Improved debug output: Added out of memory info (Vulkan)
 +  * Improved debug output: Added save game complexity info
 +  * Fixed memory leak when building infrastructure
 +
 +Version 35304 (April 17, 2023)
 +  * Improved error message when shader/program loading fails
 +  * Improved localization
 +  * Improved various vehicle metadata
 +  * Improved visualization of Deluxe Edition in main menu
 +  * Improved usability for line manager after deleting a line
 +  * Improved usability when borrowing or repaying loans
 +  * Improved preview when building constructions
 +  * Improved use of keyboard for line and vehicle manager (Classic UI mode)
 +  * Improved logfile: removed unnecessary outputs
 +  * Improved various user interface layouts
 +  * Improved usablity: added confirmation dialog when deleting a line
 +  * <span btn>Modding</span> Improved scripting interface: Added fallbacks for non-existing configs
 +  * Fixed crash in certain campaign missions when mission text contained a link at the end
 +  * Fixed closing of pinned detail windows when pressing ESC key
 +  * Fixed strenght of the landscaping brushes
 +  * Fixed blocking of camera controls when pop-up is shown
 +  * Fixed copy and paste for save games name editing
 +  * Fixed placement of "Invert rotation" option for mouse and keyboard in settings dialog
 +  * Fixed use of bulldozer hotkey when editing constructions
 +  * Fixed mouse click handling for drop downs
 +  * Fixed pinning of detail windows (Classic UI mode)
 +  * Fixed missing highlighting when editing multiple trains in vehicle store
 +  * Fixed crash when changing texture quality in game
 +  * Fixed rare crash with relative paths
 +  * Fixed rendering crash with certain GPU's
 +  * Fixed freeze with certain 2 core CPUs
 +  * <span btn>Campaign</span> Fixed crash in bonus task in mission 12 when playing in Italian
 +  * <span btn>Campaign</span> Fixed crash in mission 7 when screen resolution is greater than 2k
 +  * <span btn>Campaign</span> Fixed missing voice-over file in mission 9
 +
 +Version 35300 (March 17, 2023)
 +  * Improved debug output for crashes
 +  * Improved general rendering stability
 +  * Fixed cutoff popups at the lower and right screen border
 +  * Fixed crash related to vehicle assignment to incomplete lines
 +  * Fixed crash related to deleting of built-in maps
 +  * Fixed crash related to deleting lines in quick succession
 +  * Fixed crash related to selling non existant vehicles
 +  * Fixed crash related to quickly opening and closing vehicle manager actions in controller ui
 +  * Fixed terrain rendering on GPUs which do not support terrain tesselation
 +  * <span btn>Campaign</span> Fixed mission 6: sultan car is available again
 +  * <span btn>Campaign</span> Fixed mission 14: limousine is recognized again
 +  * <span btn>Modding</span> Fixed crash related to unskinned materials used for skinned meshes
 +
 +Version 35246 (March 14, 2023)
 +  * Improved debug output for certain crashes
 +  * Fixed crash related to mods incorrectly using translation strings
 +  * Fixed crash related to deletion of lines in quick succession
 +  * Fixed crash related to old campaign savegames from before the update
 +
 +Version 35243 (March 09, 2023)
 +  * Improved performance of mouseover outline
 +  * <span btn>Modding</span> Improved Scripting: Added api.gui.comp.Component:removeMouseListener function
 +  * Fixed compatible alternative terminals being marked as incompatible
 +  * Fixed outdated selection when changing category filters
 +  * Fixed dutch localization
 +  * Fixed soft lock in savegame override dialog with controller
 +  * Fixed meshes of HST125 front bogies
 +  * Fixed assert related to signal display component
 +  * Fixed immediate crash on startup caused by incompatible CommonAPI2 mod
 +  * Fix crash when last airport of a line is bulldozed while planes are in-flight
 +  * Fixed crash when using station detail windows (MacOS)
 +  * <span btn>Modding</span> Fixed api.gui.util.check function
 +
 +Version 35230 (March 09, 2023)
 +  * Added controller-optimized user interface: enable it in the interface settings
 +  * Added controller support (only in the controller-optimized user interface)
 +  * Added reworked and improved vehicle models
 +  * Added Italian, Brazilian Portuguese and Korean localization
 +  * Added support for Steam Deck
 +  * Improved simulation performance
 +  * Improved rendering performance
 +  * Improved savegame loading performance
 +  * Improved memory usage
 +  * Improved video memory usage: introduced temporary unloading of unused textures
 +  * Improved savegame storage size by using zstd compression
 +  * Improved resource loading by providing more game resources in zip archives
 +  * Improved rendering: do proper transparency rendering to prevent xray effects
 +  * Improved rendering performance: added terrain tesselation
 +  * Improved usability: ask for input device if both mouse and controller are connected on first startup
 +  * Improved usability: ask for confirmation if user leaves settings menu with unsaved changes
 +  * Improved notifications: unified layout and position
 +  * Improved notifications: added setting to disable notification about new vehicles
 +  * Improved line manager: better highlighting and warnings related to alternative terminal issues
 +  * Improved line manager: show arrow at decision signals for alternative terminals
 +  * Improved line manager: force common decision points only for paths departing from same terminal
 +  * Improved line manager: ask for confirmation if line with configured stops should be deleted
 +  * Improved path finding: ignore alternative terminals from where is no path to the next primary terminal
 +  * Improved path finding: reduce calculation time for lines with multi-dock harbors
 +  * Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop
 +  * Improved data layers: added layer minimize feature to hide legend
 +  * Improved construction: grid layout for bridges, tunnels and railroad crossings
 +  * Improved street construction: adjusted size and heights of cloverleaf intersection
 +  * Improved cockpit camera: hide hints after 5 seconds
 +  * Improved music player: added playlists which are selectable in audio settings
 +  * Improved credits screen: added library information and navigation interaction
 +  * Improved map settings balancing: changed medium map size to 11km x 11 km
 +  * Improved debug output in certain crash situations
 +  * Improved debug output related to unexpected crashes
 +  * <span btn>Map Editor</span> Improved date handling: set start date to current date on save
 +  * <span btn>Modding</span> Improved user interface modding: added textAutoWrap property
 +  * <span btn>Modding</span> Improved user interface modding: added support for @4x icons
 +  * <span btn>Modding</span> Improved user interface modding: moved various hardcoded stylings to stylesheets
 +  * <span btn>Modding</span> Improved scripting: added file filter support for animals
 +  * <span btn>Modding</span> Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity
 +  * <span btn>Modding</span> Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity
 +  * <span btn>Modding</span> Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times
 +  * <span btn>Modding</span> Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times
 +  * <span btn>Modding</span> Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state
 +  * <span btn>Modding</span> Improved scripting: added function api.gui.comp.Component:setMouseListener(func) to add mouse listener
 +  * <span btn>Modding</span> Improved debug tools: added option to replace legacy vehicles with reworked ones
 +  * <span btn>Modding</span> Improved debug tools: added option to enable/disable and tweak terrain tesselation
 +  * <span btn>Modding</span> Improved debug tools: added option to enable/disable texture streaming
 +  * <span btn>Modding</span> Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod
 +  * <span btn>Modding</span> Improved error output of crashes related to metadata of models
 +  * <span btn>Model Editor</span> Improved output: show info message when model editor settings couldn't be loaded
 +  * Fixed crash related to year overflow of game simulation time
 +  * Fixed crash related to replacement of missing town building scaffolding
 +  * Fixed crash related to duplicate edges in constructions
 +  * Fixed crash related to systems with integrated AMD GPU and dedicated Nvidia GPU
 +  * Fixed crash related to AMD GPU drivers while using OpenGL
 +  * Fixed vehicles not loading in all compartments if they unload items before switching to another cargo
 +  * Fixed vehicle horn not triggered in certain situations
 +  * Fixed planes reserving runway even though they can't reserve the path to the runway
 +  * Fixed station types not being updated on street modification
 +  * Fixed background blurring of windows on certain systems
 +  * Fixed trains at stations being compressed while tracks are modified
 +  * Fixed scale of Peterbilt 359, Cascadia and 40 ton truck
 +  * Fixed various minor issues with localizations
 +  * Fixed missing tooltip for overcrowded terminals
 +  * Fixed update of key assignment in cockpit camera
 +  * Fixed land use data layer showing wrong level for some buildings
 +  * <span btn>Campaign</span> Fixed crash when clicking multiple times on yellow markers
 +  * <span btn>Campaign</span> Fixed flickering cutscene shot in mission 1
 +  * <span btn>Campaign</span> Fixed various minor issues with mission scripts
 +
 +Some platforms have deviating build numbers:
 +  * 35214 Mac AppStore
 +
 +Version 35049 (May 24, 2022)
 +  * Improved debug output in case of specific crashes
 +  * Fixed trees rendered upside down on certain graphic cards
 +
 +Version 35048 (May 16, 2022)
 +  * Improved localization
 +  * Improved debug output in case of specific crashes
 +  * <span btn>Modding</span> Improved scripting interface: added SignalId to scripting api
 +  * Fixed industry closure frequency game option not being applied correctly for new free game
 +  * Fixed crashes in load game menu caused by empty save game list
 +  * Fixed generation of map with custom settings
 +  * Fixed seed reset in free game menu when returning from advanced settings
 +  * Fixed crash when playing with mods for no industries
 +  * <span btn>Modding</span> Fixed missing model editor (Epic Games Store)
 +
 +Version 35045 (May 10, 2022)
 +  * Improved localization
 +  * Fixed cause for loss of campaign progress and medals
 +  * Fixed crash when clicking markers in campaigns multiple times
  
 Version 35044 (May 10, 2022) Version 35044 (May 10, 2022)
-  * Added advanced game settings to customize difficulty and game mechanics+  * Added [[gamemanual:freegame#advanced_game_settings|advanced game settings]] to customize difficulty and game mechanics
   * Added dynamic closure of unused industries over time   * Added dynamic closure of unused industries over time
   * Added dynamic spawning of industries over time   * Added dynamic spawning of industries over time
-  * Added optional additional cargo demands to growing towns+  * Added optional [[gamemanual:towns#cargo_supply|additional cargo demands]] to growing towns
   * Added additional shared capacity for stations in building extensions   * Added additional shared capacity for stations in building extensions
   * Added side buildings for street stations   * Added side buildings for street stations
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   * Added new horn sounds for coaches and planes   * Added new horn sounds for coaches and planes
   * Added load speed penalty for trains with overlength   * Added load speed penalty for trains with overlength
-  * Added (experimental) feature to adjust the minimum heights of bridges and the depth of tunnels +  * Added option to save and load mod presets in mod options menu
-  * <span btn>Modding</span> Added base config value to disable load speed penalty +
-  * <span btn>Modding</span> Added base config value to toggle particle effects for bulldozer actions +
-  * <span btn>Modding</span> Added base config value to toggle particle effects for construction actions+
   * <span btn>Modding</span> Added option to visualize passengers and cargo items at station modules   * <span btn>Modding</span> Added option to visualize passengers and cargo items at station modules
   * <span btn>Modding</span> Added option to trigger soundevents of passing trains and road vehicles at waypoints   * <span btn>Modding</span> Added option to trigger soundevents of passing trains and road vehicles at waypoints
-  * <span btn>Modding</span> Added option to save and load mod presets in mod options menu 
   * <span btn>Modding</span> Added url metadata in mod.lua to support linking of non-workshop sources   * <span btn>Modding</span> Added url metadata in mod.lua to support linking of non-workshop sources
   * <span btn>Model Editor</span> Added [[modding:modeleditor#metadata_validation|model validation function]]   * <span btn>Model Editor</span> Added [[modding:modeleditor#metadata_validation|model validation function]]
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   * Improved cockpit camera: add default camera position for leading vehicle in train if no camera positions are provided by model   * Improved cockpit camera: add default camera position for leading vehicle in train if no camera positions are provided by model
   * Improved construction mode: skip camera move and zoom if station is already on screen   * Improved construction mode: skip camera move and zoom if station is already on screen
 +  * Improved tunnel construction: added (experimental) feature to adjust the minimum depth below ground
 +  * Improved bridge construction: added (experimental) feature to adjust the minimum heights above ground
   * Improved town editor: added new options to customize town needs per town   * Improved town editor: added new options to customize town needs per town
   * Improved load/unload time calculation for trains   * Improved load/unload time calculation for trains
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   * Improved debug output for certain asserts   * Improved debug output for certain asserts
   * Improved localization   * Improved localization
 +  * <span btn>Modding</span> Improved base config: added value to disable load speed penalty
 +  * <span btn>Modding</span> Improved base config: added value to toggle particle effects for bulldozer actions
 +  * <span btn>Modding</span> Improved base config: added value to toggle particle effects for construction actions 
   * <span btn>Modding</span> Improved scripting interface: added parcel system to scripting api   * <span btn>Modding</span> Improved scripting interface: added parcel system to scripting api
   * <span btn>Model Editor</span> Improved [[modding:modeleditor#metadata_editor|metadata editing]]   * <span btn>Model Editor</span> Improved [[modding:modeleditor#metadata_editor|metadata editing]]
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   * <span btn>Campaign</span> Fixed train station filter in mission 1   * <span btn>Campaign</span> Fixed train station filter in mission 1
   * <span btn>Campaign</span> Fixed crash related to stone circle task in mission 3   * <span btn>Campaign</span> Fixed crash related to stone circle task in mission 3
-  * <span btn>Modding</span> Fixed scripting interface: Added missing signal id+  * <span btn>Modding</span> Fixed scripting interface: added missing signal id
   * <span btn>Modding</span> Fixed scripting interface: minor documentation corrections   * <span btn>Modding</span> Fixed scripting interface: minor documentation corrections
   * <span btn>Modding</span> Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent   * <span btn>Modding</span> Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent
releasenotes.txt · Last modified: 2024/01/16 12:03 by thomas