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Table of Contents

Release Notes

This page contains a history of game update changes.

Testing

Currently there is no testing version.

Stable

Version 29596 (July 17, 2020)

  • Unordered List ItemImproved various error messages
  • [Modding] Improved style sheet moddability: reload with Alt Gr + R
  • [Modding] Improved street type moddability: added user-definable maximum slope
  • [Modding] Improved scripting interface: improved types necessary for using api.type.LineVehicleInfo
  • [Modding] Improved vehicle transformation moddability: added "upright" flag
  • [Modding] Improved scripting interface: added api.type.LineVehicleInfo
  • [Modding] Improved scripting interface: Added callback in guiHandleEvent function
  • [Modding] Improved scripting interface: improved api.gui.comp.List interface
  • [Modding] Improved scripting interface: improved api.type.JournalEntry
  • Fixed crash during loading with missing vehicles in multiple unit configurations
  • Fixed rare crash with ship lines
  • Fixed rare crash with selection tooltip
  • Fixed rare crash when activating land use layer in combination with certain mods
  • Fixed issue with some sound sources not audible
  • Fixed bridge construction preview
  • Fixed bridge end lanes
  • Fixed invalid texture format error message
  • Fixed construction parameters paramX and paramY being lost when upgrading a construction
  • [Modding] Fixed crash with progress bar update when used under certain situations

Version 29485 (July 6, 2020)

  • Improved error handling of missing modules
  • Improved error handling of missing cargo slot provider models
  • Improved model error messages: show filename and mod info more often
  • Fixed crash when trying to load tga textures with very long paths names
  • Fixed crash occuring when grouped bus stops were on different streets
  • [Modding] Improved user interface identifiers: added identifiers to more elements
  • [Modding] Improved scripting interface: added more for each functions to engine systems
  • [Modding] Improved scripting interface: added more util check functions for entitiess
  • [Modding] Improved scripting interface: added more Connection results to user interface callbacks
  • [Modding] Improved scripting interface: added more user interface components
  • [Modding] Improved scripting interface: added missing types for certain commands
  • [Modding] Fixed behaviour of construction parameters: custom module data kept consistent after configuring modules
  • [Modding] Fixed crash due to legacy models not using the “animation” metadata key of “seatProvider”
  • [Modding] Fixed inability to mod style sheets: style sheets can now be modded
  • [Modding] Fixed inability to override functions in constructions in “postRunFn”

Version 29433 (June 25, 2020)

  • Fixed error messages without file name in certain cases
  • [Modding] Fixed scripting interface details
  • [Campaign] Fixed crash in mission 14

Version 29426 (June 25, 2020)

  • [Campaign] Fixed crash in mission 18

Version 29416 (June 24, 2020)

  • [Modding] Improved scripting interface: added functions in “api.gui”
  • [Modding] Improved scripting interface: added functions “getBuildVersion” and “getBuildPrefix”
  • [Modding] Improved console auto-completion (now case-insensitive)
  • [Modding] Improved error message when certain files are corrupted
  • Fixed crash in module mode
  • [Modding] Fixed “debugPrint” function sometimes not working properly
  • [Campaign] Fixed crash in missions 11 and 17 (when industry upgrades)

Version 29372 (June 22, 2020)

  • Fixed module mode bulldozer crash

Version 29372 (June 22, 2020)

  • [Campaign] Fixed mission 9 crash when configuring pre-built stations

Version 29372 (June 22, 2020)

  • [Campaign] Fixed mission 2 signals not detected bug

Version 29372 (June 22, 2020)

  • Added suspension bridge type
  • Added mod info to load game dialog
  • Added in-game language selection
  • Added difficulty selection to load game dialog
  • Added save game progress bar when saving manually
  • Added vehicle lifetime warning behavior to settings
  • [Modding] Added reworked scripting interface
  • [Modding] Added new gui interface
  • [Modding] Added in-game console for Lua scripting: press “`” to open (keyboard top left corner key)
  • [Modding] Added support for dynamic game resources
  • [Modding] Added possibility to mod localizations into new languages
  • [Modding] Added new stage for mod loading (see postRunFn in base_mod.lua)
  • [Modding] Added feature to add/remove other modules when a module is built
  • [Modding] Added user-definable maximum slope and minimum radius to track type
  • [Modding] Added customizable factors for train acceleration/deceleration
  • [Modding] Added factors to control calculated costs and maintenance
  • [Modding] Added user-definable probability of recomputation of person destinations (experimental)
  • [Model editor] Added mesh highlighting feature
  • [Model editor] Added label preview feature
  • [Model editor] Added markers for seats, cargo bays, particle systems, labels, ship water lines and cargo slots
  • [Model editor] Added light rotation feature
  • [Model editor] Added import support for bounding info and labels
  • [Model editor] Added transform editing
  • [Model editor] Added marker for current file in open dialog and show in window title
  • [Model editor] Added slider for vehicle age
  • [Model editor] Added triangle count label
  • Improved simulation performance
  • Improved game speed throttling to prevent excessive stuttering
  • Improved error handling: show a message box for all types of crashes
  • Improved error handling: generally display as much information as possible
  • Improved error handling: display mod and file name when possible
  • Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt
  • Improved keyboard shortcuts: show key bindings in tool tips
  • Improved keyboard shortcuts: added more commands (construction menu)
  • Improved settings menu: show warning in case of duplicate key bindings
  • Improved settings menu: added button pointing to “userdata” folder
  • Improved vehicle store: show whether reversible or not
  • Improved airport: landing lights module now automatically removes opposite lights
  • Improved vehicle replace and edit window: handling of selection change
  • Improved railway crossing barriers animation: open earlier
  • Improved quality of French, Spanish and Polish translation
  • [Modding] Improved modular rail station: support for modded tracks
  • [Modding] Improved error handling: show complete file name on error
  • [Modding] Improved error handling while building a construction (don't crash)
  • [Modding] Improved missing resource handling: generally better error message
  • [Modding] Improved missing resource handling: for constructions and modules
  • [Modding] Improved missing resource handling: for removed ground textures
  • [Modding] Improved missing resource handling: check for corrupted meshes
  • [Modding] Improved module construction menu when having a lot of categories
  • [Modding] Improved railroad crossing list scrollbar
  • [Model editor] Improved error handling
  • [Model editor] Improved metadata editor stability
  • [Model editor] Improved windows usability
  • [Model editor] Improved initial values of materials
  • [Model editor] (Re-)Added gui/website screenshot buttons
  • Fixed tree highlighting in module mode
  • Fixed asset builder rotation not reset
  • Fixed airport landing lights hover selection
  • Fixed rare crash with charts
  • Fixed keyboard shortcut for street modifier
  • Fixed cargo train station and cargo harbor sound sets
  • Fixed random crash in module mode
  • Fixed random crash caused by pathfinder
  • Fixed crash with bulldozer refund when building streets
  • Fixed crash with missing station or depot name
  • Fixed rare crash in main menu when adding or removing mods
  • Fixed rare crash with disappearing construction in module build mode
  • Fixed train axles and rods not animated anymore after some distance
  • Fixed industry displays transported -100% value bug
  • Fixed shipping value could exceed production limit bug
  • Fixed straight and curved buttons showing up in track menu bug
  • Fixed module builder tree highlighting artifacts
  • Fixed vehicle store window layout problems such as label centering
  • Fixed a bug which caused the names of industries to be reset after upgrade
  • Fixed vehicles driving with open doors bug
  • Fixed a bug where vehicles leave stations too early without picking up all cargo
  • Fixed aircraft jumping on airports which are built below zero altitude
  • Fixed water texture not being placed at the correct height when level was changed
  • Fixed rendering timers bug resulting in incorrect values for average timings
  • Fixed street build mode invalidate when clicking parameter list
  • Fixed module builder mode shows line and vehicle statistics buttons
  • Fixed burnt pixels problem on certain AMD Radeon cards (e.g. RX 5700)
  • Fixed reversible configuration of multiple trains
  • Fixed Dunara Castle ship having two drivers
  • Fixed ES1 Lastochka tail lights
  • Fixed Zuhai GTQ diesel sound
  • Fixed Bombardier DHC-8-402PF animation details
  • [Modding] Fixed asset categories case-sensitivity issue
  • [Modding] Fixed crash with compartments without load configurations
  • [Modding] Fixed vehicle label not being shown when vehicle had no seats bug
  • [Model editor] Fixed tangents/normals display for skinned materials
  • [Model editor] Fixed fbx importer (wrong tangents for skinned materials)
  • [Model editor] Fixed track ballast material
  • [Model editor] Fixed crash when opening model with no bounding info
  • [Model editor] Fixed animation loop button when closing file
  • [Model editor] Fixed screenshot feature: reactivated 3D screenshots
  • [Model editor] Fixed metadata merging: particle system overwritten
  • [Model editor] Fixed crew appearing as passengers
  • [Model editor] Fixed refresh issues with passengers and cargo preview

Version 28271 (March 13, 2020)

  • Fixed sporadic crash on certain systems with NVIDIA graphics
  • Fixed terrain flickering on certain older AMD graphics cards (e.g. Radeon HD 5000 series)
  • Fixed tunnel entry graphic bug

Version 28246 (March 10, 2020)

  • Fixed harbor crash caused by docks allowed to be built over other docks
  • Fixed system-specific crash/freeze occurring randomly or when opening managers
  • Fixed OpenGL error on certain Intel HD Graphics chipsets
  • Fixed flickering issue on certain AMD graphics cards (e.g. RX 5500 or 5700)
  • Fixed crash when setting camera underground (modding)
  • Fixed railroad crossing types not visible (modding)
  • Improved construction menu filter icons layout (modding)

Version 28231 (March 6, 2020)

  • Fixed rare crash shortly after loading the game

Version 28218 (March 6, 2020)

  • Added straight street building mode
  • Added bulldozer brush feature: keep bulldozing while mouse pressed
  • Added free bulldozer functionality: bulldozing is generally free
  • Added refund bulldozer functionality: get a refund when bulldozing immediately
  • Added bulk color reset functionality in vehicle manager
  • Added terrain rendering quality low setting
  • Added debug mode feature: Alt Gr + d: debug window with various features
  • Added debug mode feature: Alt Gr + i: show rendering statistics
  • Added debug mode feature: Alt Gr + r: reload shaders
  • Added debug mode feature: Alt Gr + b: show bounding boxes
  • Improved memory usage: significantly lower RAM consumption
  • Improved module builder performance (harbors)
  • Improved terrain rendering performance: particularly on AMD graphic cards
  • Improved grass rendering performance
  • Improved line editing performance
  • Improved save game loading time
  • Improved line/vehicle manager usability: double-click on line opens line window
  • Improved line manager: currently hovered line blinking
  • Improved line manager: station labels of selected line better visible
  • Improved line manager cargo config icon style
  • Improved lines table: added links
  • Improved vehicle manager: added condition column
  • Improved vehicle statistics: added links
  • Improved line statistics: added links to line window charts and finances
  • Improved add mods to save game button
  • Improved vehicle (train) behavior: keep current stop when path is interrupted
  • Improved track catenary: distance between poles depending on curvature
  • Improved train depot with high speed upgrade (“No country for old trains” ach.)
  • Improved picking of ships when docked
  • Improved hover rendering of harbors
  • Improved camera tool field of views: level of detail now scales correctly
  • Improved search field focus: pop focus on ESC when empty
  • Improved modding stability: removing bridge or tunnel mods no longer crashes
  • Improved underground rendering for module builder/bulldozer (modding)
  • Improved error reporting when models are incorrectly configured (modding)
  • Improved handling of incompatible mesh/materials configurations (modding)
  • Improved collision handling of module slots with water: added parameter (modding)
  • Improved rail station era_c platform roof connector
  • Improved LODs for stations
  • Improved LODs for depots
  • Improved LODs for ships
  • Improved LODs for aircraft
  • Improved LODs for asian locomotives
  • Improved LODs for ice1, avelia_express, eurodual and ten_wheeler
  • Improved LODs for oil refinery and steel mill
  • [Campaign] Improved cargo counting in mission 15
  • [Campaign] Improved translations in mission 16
  • [Campaign] Improved custom cargo models in several missions
  • Fixed delay/freeze when building land bridges
  • Fixed a problem where a big ship could be sent to a small dock and get stuck
  • Fixed vehicle store search field focus lost issue
  • Fixed rare crash with certain AMD graphics cards
  • Fixed rare crash when loading certain save games
  • Fixed crash when cloning vehicle on a line without stops
  • Fixed terrain rendering artifacts on Intel HD Graphics
  • Fixed an issue with rendering of bulldozer selection for underground objects
  • Fixed random crash when starting a new game or generating streets in editor
  • Fixed street terminal builder costs label not shown for non-terminals
  • Fixed Alt/Ctrl shortcut combination issue
  • Fixed some shortcuts
  • Fixed vehicle editor details when (re)moving wagons
  • Fixed vehicle window left click unfocus issue
  • Fixed multiple unit flipped icon issue
  • Fixed carrier filter buttons order
  • Fixed cloned aircraft ignoring small/large hangar
  • Fixed cockpit camera cargo item style
  • Fixed vehicles losing custom color when replaced
  • Fixed terrain ground texture glitches
  • Fixed several small performance issues
  • Fixed various vehicle balancing issues
  • Fixed line cargo configuration icon not showing active state in certain cases
  • Fixed collision with modular station when deleting and rebuilding a connected track
  • Fixed a train station building graphic glitch
  • Fixed issue where cargo items at truck stations not merging in 10 item groups
  • Fixed issue when building stations or depots leading to short game freeze
  • Fixed missing paths at train station main entrance
  • Fixed ship jumping when docked at terminus dock
  • Fixed UI playing many sound effects at once
  • Fixed industries and streets showing incorrect costs (map editor)
  • Fixed streets incorrectly having maintenance costs (map editor)
  • Fixed construction menu filter button list not scrollable (modding)
  • Fixed only four track types limitation within the rail station construction (modding)
  • Fixed vehicle maintenance costs when interval is non-default (modding)
  • Fixed module menu parameters not scrollable (modding)
  • Fixed ships virgo, herkules_xi, dunara_castle and zoroaster not being big ships
  • Fixed bounding volume of certain dock models
  • Fixed lanes for cargo harbor main building
  • Fixed texture error for Asian tram lvs_86
  • [Campaign] Fixed a crash in mission 9 when attempting to modify a rail depot
  • [Campaign] Fixed mission 11 progress counter

Version 27767 (January 24, 2020)

  • Fixed crash with vehicle store
  • Fixed error handling when encountering corrupted game files

Version 27747 (January 23, 2020)

  • Fixed rare crash with vehicle store
  • Fixed rare crash with cockpit camera
  • Fixed rare crash when buying train
  • Fixed rare crash when building modules
  • Fixed rare crash when generating streets
  • Fixed crash with cockpit camera when animal dies
  • Fixed crash when encountering invalid DDS file
  • Fixed crash when opening vehicle replacement dialog
  • Fixed crash when construction points to missing models (modding)
  • Fixed crash when building “ends” of asymmetric streets (modding)
  • Fixed crashes related to using legacy model format (modding)
  • Fixed tracks not bulldozable in certain cases (near crossings)
  • Fixed cloned trains going to wrong platform
  • Fixed cloned road vehicles coming out of remote depot
  • Fixed replace vehicles sometimes sells all vehicles
  • Fixed line deselected while editing in certain cases (e.g. duplicate line names)
  • Fixed vehicle store confusing modify/buy
  • Fixed moving waggons between trains when balance is negative
  • Fixed issue when replacing reversed train with non-reversible train
  • Fixed signals showing red/green at the same time in certain cases
  • Fixed construction menu categories not visible in certain cases (e.g. electrification)
  • Fixed WASD keys hang when entering in-game menu
  • Fixed headquarters achievement not properly unlocked in certain cases
  • Fixed audio error when managing many vehicles at once
  • Fixed hovercraft engine sound too loud
  • Fixed minor town building details
  • Fixed missing railroad crossing selection tooltip
  • Fixed new vehicle notification details
  • Fixed issue with flickering buttons in line manager
  • Fixed missing translations
  • Fixed dynamic stop label not allowing negative offset (modding)
  • [Campaign] Fixed rare crashes in missions 11, 13 and 14
  • [Campaign] Fixed mistakes in text links and locators in mission 12
  • [Campaign] Fixed missing train descriptions in mission 13
  • [Campaign] Fixed passengers transported by bus counted towards task progress in mission 16

Version 27600 (December 23, 2019)

  • Fixed random crash caused by town development

Version 27594 (December 20, 2019)

  • Fixed buildings wobble/collision when crossing (or connecting to) street

Version 27586 (December 20, 2019)

  • Fixed crash when using Set line > New line
  • Fixed crash when rail vehicle model is missing
  • Fixed in-game graphics presets not working correctly

Version 27571 (December 20, 2019)

  • Fixed crash when loading certain save games with mods
  • Fixed crash when editing train in depot
  • Fixed crash when building more than 8 terminals in a single airport
  • Fixed ships and planes can't load coal in 2nd compartment

Version 27560 (December 19, 2019)

  • Fixed random crash caused by town development
  • Fixed rare crash related to line manager
  • Fixed rare crash when modifying airport landing lights
  • Fixed rare crash in map editor when generating heightmap/towns/industries/streets
  • Fixed rare crash when initializing new game
  • Fixed rare crash when building stations
  • Fixed rare crash related to vehicle manager
  • Fixed wrong catchment area display and preview in certain cases
  • Fixed vehicles stuck when there is only a very short segment after railroad crossing
  • Fixed invalid parcels / town buildings in rare cases
  • Fixed vehicle store not opening after depot electrification
  • Fixed small stuttering when hovering mouse over objects
  • Fixed guide system not reset when playing map
  • Fixed vehicle doors opening on wrong side
  • Fixed modern headquarters appearing too early
  • Fixed tram catenary poles on railroad crossing
  • Fixed railroad crossing animation details
  • Fixed street station details
  • Fixed add station mouse cursor bug
  • Fixed black streets/tracks rendering bug
  • Fixed module slots sometimes occluded by terrain
  • Fixed UI scaling issues in construction menus
  • Fixed preview images of autosaves not deleted
  • Fixed various texts and translations
  • Fixed compatibility problems with certain Linux distributions
  • Fixed generate streets didn't show progress (map editor)
  • Fixed actions not stopped when switching construction menu tab (map editor)
  • Fixed crash if specified crew model not found (modding)
  • Fixed crash when encountering compressed TGA files (modding)
  • Fixed car models from mods not visible in game (modding)
  • Fixed several minor details in missions 1/5/11/16/18 (campaign)
  • Improved in-game settings (show all options)
  • Improved missing resources handling (e.g. skip models with missing meshes)
  • Improved railroad crossing with sound effect
  • Improved airport details (terminal numbers, lights)
  • Added train editing feature
  • Added cargo load ratio feature
  • Added Set line > New line feature

Version 27401 (December 11, 2019)

  • Fixed occasional crash when entering vehicle cockpit view

Version 27392 (December 11, 2019)

  • Fixed rare crash when using text filter in construction menu
  • Fixed rare crash in campaign mission 3 when activating train station passenger filter

Version 27365 (December 11, 2019)

  • Fixed rare crash in campaign mission 1 when using the Japanese version
  • Fixed rare crash in campaign mission 2 when activating train station passenger filter

Launch version (December 11, 2019)

releasenotes.1607955496.txt.gz · Last modified: 2020/12/14 15:18 by ug