Transport Fever 3 Is Coming

And we can’t wait to share it with you!

After five years of passion, hard work, and countless ideas brought to life, we’re proud to finally announce that Transport Fever 3 is on its way, arriving on PC, PlayStation 5 and Xbox Series X|S in 2026.

This game is the next step in the journey we’ve been on together for over 10 years. We’ve built on everything that made Transport Fever what it is — expanding it, refining it, and adding more depth and life to the world than ever before.

It’s our biggest, most dynamic, most ambitious game to date, but it’s still unmistakably Transport Fever at heart.

We can’t wait to show you more. Over the coming weeks and months, we’ll reveal what’s new, what’s changed, and what’s waiting for you when you get your hands on it.

If you already know you’re in, you can wishlist the game right now.
If you’re eager to hear more, we promise that more details are not far away.

For more information visit the new Transport Fever 3 website.

We’re excited for this next chapter, and you can get involved early by signing up to the forthcoming closed beta test for the new game. It’s your opportunity to help us fine-tune the game to be everything it can be. Whether you’re a casual player or someone with thousands of hours invested, you’re exactly what we’re looking for! Sign-up now here and we’ll be in touch when the beta test begins.

Urban Games
May 2025

Posted in Uncategorized.

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  1. Why no mac support? TF2 is one of my all time fav games and one of the reasons why is because it works so well on mac. I wont play this if it doesnt come to mac which is super dissapointing. Will the devs commit to Silicon Mac support at launch?

    • Ja wenn das gut umgesetzt ist, würde das dem Spiel so viel mehr tiefe geben. TF2 zu TF1 war für mich ein zu wenig grosser Schritt. Wenn sie zu viel an der Grafik schrauben und der Rest vernachlässigen, wird das nichts.
      Bsp. Luftseilbahnen. hohe Berge fehlen auch und vielleicht Tourismus als Magnet.

  2. This is my favourite game of all time, when it was announced TF2 would be discontinued, I was devasted. However, I knew this couldn’t be the end. I’m so glad to see TF3 be announced, it’s the best news in ages.

    I can’t wait to see this game.

  3. i really hope tpf3 has more depth. connections too an virtual outside world would be amazing soo airplanes start too make sense. and also with ships international transport and in early years international passengers would give the game an huge improvment.

  4. really excited for this i have 2 sugestions. 1 to be able to drive a train. This would be helpfull because when a train is stuck you can just drive it to get it were it needs to be. 2 i would love to be able to be a person and have the ability to test tre transit system, i know you can still tecnicly do that but it coud be better the just chlicking “enter cabin” on the tram then the train the the othe rtain etc.

  5. Deutsch/Englisch

    Ich hoffe sehr, das TF viel mehr an die “Schönbauer” denkt!
    Denn die “Schönbauer” und der Steam- MOD-WS machten die Vorgänger erst so erfolgreich!
    Bitte Zonen (ala Cities Skylines) für Wohngebäude, Gewerbe und Indurtrie!

    I really hope TF gives more thought to the “beautiful builders”!
    Because the “beautiful builders” and the Steam MOD WS made the predecessors so successful!
    Please create zones (ala Cities Skylines) for residential, commercial, and industrial buildings!

  6. Helo folks. Congratulations to devs for these wonderful games. I spent more than 200hours in TF2. Here some thoughts that I hope you appreciate, please:
    1. I would like have stations sets, expandables to various types of cranes, forklift, overhead cranes, with one with specifics cost and time of shipment, put by users. And evolutions stations in time, with beautiful options. Road Stations in TF2 are ugly, even with many mods.
    This cranes and forklifts most show especifics movements, will be beautiful to see.
    2. In economics, when I replace a older vehicle, I have to calculate depreciation cost by myself by myself to decide if is worthy. I really miss this cost in TF2. and in other point, the real cost to deliver a good most have sun various routes. I wish a have a visions of cost per products sun all routes involving.

    3. In fabrics and farms, again, we could have evolutions controls by users, with differents types of equipments, like furnaces,harvester, tractors, belts, and also forklifts, conveyors belts, cranes, with one with cost and times especifics. We have some this with current mods, but never with cost and time dimensions, neither a beautiful movements that could have. This features will bring to game a profound thinking in supply chain cost ( I am a logistics professional in real life). And give us a new pleasure looking our equipment moves, and another pleasure when build a lucrative business. Or, at least, a lucrative route.
    Best regards, Wehbe.

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