Development Highlights: World Editing

Today we published the first episode of the Development Highlights series which is all about creating and editing the game world.

In the Development Highlights series we show how we incorporated feedback from the previous game into the development of Transport Fever 2. We give insights into the game design and explain what actions have been taken to realize an excellent gaming experience.

We hope that you like what we are working on, and thanks for your interest in Transport Fever 2.

Transport Fever 2 officially announced

We are super happy to officially announce together with Good Shepherd Entertainment the tycoon game Transport Fever 2.

The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!

Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!

  • Free play with countless configuration possibilities
  • Three campaigns across three continents with over 20 hours of playing time
  • Editors for creating maps and editing saved games
  • Three landscape types: moderate, dry, and tropical
  • Realistically modelled vehicles from Europe, America and Asia
  • A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
  • Modular train stations, bus and truck stations, airports and harbors
  • Realistic transport simulation including one-way streets and light signals
  • Editable and paintable terrain with realistic effects
  • Intuitive construction tools for building railroads and more
  • Display important data such as traffic and emissions, on separate layers
  • Dynamic economy and city simulation
  • More than ten economic chains with associated factories and goods
  • Cities with countless residential, commercial and industrial buildings
  • Detailed game world with physics-based lighting
  • Individually simulated land animals, birds and fish
  • Over 50 challenging achievements in free play mode
  • Extensive modding support via the Steam Workshop

Transport Fever 2 is scheduled for release on PC in Q4 2019. We look forward very much to showing more of the upcoming game. All the best wishes from the whole Urban Games team.

Feedback very welcome

We have already received a huge number of comments since the pre-announcement.

We are always happily surprised by the lively discussions in the forums! Our community is very active in the Steam discussion forum and in the fan forums, and we follow all of it and make every effort to read all the comments and, where possible, respond to them.

Since we develop the game for the players, your feedback is extremely important. Even if we are unable to act on all your requests, the community has a big influence over key aspects of the features we design for the game.

An overview of our social media channels and links to the forums can be found on the community page

We are looking forward to continue to connect with you on the various channels.